Hey Cauê I recompiled the hxml's with the latest svn checkout (/trunk/haxe/Away3DLite/debug/ and /trunk/haxe/Examples/Away3DLite- dbg/)
But the MultiMario examples dont seem 100%, nor does the ExMD2Cubic and a few others... did I do something wrong? On Nov 26, 1:36 pm, Cauê Waneck <[email protected]> wrote: > Hey! > > It's really nice to see that you're using away3dlite with haXe! I've updated > the away3dlite haXe trunk to the latest away3dlite version, and now all > demos return the expected result, as you can see there! > > I hope you all enjoy it! Please report any inconsistency with the as3 > version, I will be eager to solve it! > > The only real change in the syntax is that the width and height properties > of some primitives (such as plane) must be accessed as _width and _height, > due to haXe's limitations regarding flash9 native getters/setters override. > A documentation and examples will be made when the optimized version is > released, and the good news is that it's already in production, and many > performance surprises will come! : ) > > Cheers! > > --Cauê > > 2009/11/20 Moley <[email protected]> > > > > > Heres my temporary solution to using away3dlite in haxe, while I wait > > for the majestic Cauê (and other kings of away3d) and their wonderful > > work on the real haxe port. > > > The zip i just uploaded includes > > - stubs > > - the swf library of away3dlite > > - a flashdevelop project > > - main class with empty fasttemplate > > > You will have to edit the path to the swf lib (right click project > > > properties> compiler options > additional compiler options) > > > Seems to work well so far (added a sphere with bitmapfilematerial) > > >http://groups.google.com/group/away3d-dev/web/Away3DliteHX.zip > > > Enjoy!
