Hey Cauê

I recompiled the hxml's with the latest svn checkout
(/trunk/haxe/Away3DLite/debug/ and /trunk/haxe/Examples/Away3DLite-
dbg/)

But the MultiMario examples dont seem 100%, nor does the ExMD2Cubic
and a few others...
did I do something wrong?

On Nov 26, 1:36 pm, Cauê Waneck <[email protected]> wrote:
> Hey!
>
> It's really nice to see that you're using away3dlite with haXe! I've updated
> the away3dlite haXe trunk to the latest away3dlite version, and now all
> demos return the expected result, as you can see there!
>
> I hope you all enjoy it! Please report any inconsistency with the as3
> version, I will be eager to solve it!
>
> The only real change in the syntax is that the width and height properties
> of some primitives (such as plane) must be accessed as _width and _height,
> due to haXe's limitations regarding flash9 native getters/setters override.
> A documentation and examples will be made when the optimized version is
> released, and the good news is that it's already in production, and many
> performance surprises will come! : )
>
> Cheers!
>
> --Cauê
>
> 2009/11/20 Moley <[email protected]>
>
>
>
> > Heres my temporary solution to using away3dlite in haxe, while I wait
> > for the majestic Cauê (and other kings of away3d) and their wonderful
> > work on the real haxe port.
>
> > The zip i just uploaded includes
> > - stubs
> > - the swf library of away3dlite
> > - a flashdevelop project
> > - main class with empty fasttemplate
>
> > You will have to edit the path to the swf lib (right click project >
> > properties> compiler options > additional compiler options)
>
> > Seems to work well so far (added a sphere with bitmapfilematerial)
>
> >http://groups.google.com/group/away3d-dev/web/Away3DliteHX.zip
>
> > Enjoy!

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