Yup was the flash player (the hell?) sorry guys :P
Caue your a genius, works fantastic!

On Dec 1, 1:18 am, katopz <[email protected]> wrote:
> Hey Moley
>
> try update your flash player, both plugin/activex and flashplayer.exe on
> your machine
>
> hth
>
> 2009/11/30 Cauê Waneck <[email protected]>
>
>
>
>
>
> > Hey Moley!
>
> > I will look into the AWData loader ASAP. There was a very recent fix on the
> > as3 trunk, I will update the haXe version as well.
>
> > About that zoom problem, I have seen a bug like this on a specific version
> > of the flash 10 player. Are you sure this is not be the problem? You can try
> > playing the trunk as3 swfs examples and see if they have the same zoom
> > problem. Also, I've built them all before releasing, and the results were as
> > expected, except for a problem with the uv data of the md2 models, that I'm
> > still tracking down. Maybe you could try playing the swfs exactly as they
> > are from the svn, and see if they work. I might have done something wrong
> > when updating the svn.
>
> > Cheers!!
> > Cauê
>
> > 2009/11/30 Moley <[email protected]>
>
> > Okay I had some time to sit with it abit longer, heres my finding's
> >> all in all this is starting to shape up really well, very excited!
>
> >> Actually the ExMD2Cubic works, just very small as you said.
> >> Basic_LoadModel works, small
> >> ExMQO works, small
> >> Advanced_MultiMario something seriously wrong, zoom in looks like
> >> weird parasites instead of mario :P
> >> Advanced_Mario1000 does something but cant see anything??
> >> Basic_InteractiveObjects mesh seems borked (maybe because its so
> >> small?)
> >> ExLayer works, small
> >> ExCollada hangs for abit and i cant see anything
>
> >> ExSphereSpeedTest has this error onclick
> >> RangeError: Error #1125: The index 2 is out of range 2.
> >>        at away3dlite.core.render::FastRenderer/collectFaces()[../src/
> >> away3dlite/core/render/FastRenderer.hx:57]
> >>        at away3dlite.core.render::FastRenderer/collectFaces()[../src/
> >> away3dlite/core/render/FastRenderer.hx:43]
> >>        at away3dlite.core.render::FastRenderer/render()[../src/away3dlite/
> >> core/render/FastRenderer.hx:191]
> >>        at away3dlite.containers::View3D/render()[../src/away3dlite/
> >> containers/View3D.hx:567]
> >>        at away3dlite.templates::Template/onEnterFrame()[../src/away3dlite/
> >> templates/Template.hx:38]
>
> >> I personally got an error when loading an external AWD
>
> >> The error on build is
> >> src/away3dlite/loaders/AWData.hx:96: characters 7-17 : Local variable
> >> m used without being initialized
>
> >> and my code is
>
> >> package;
> >>        import away3dlite.templates.FastTemplate;
> >>        import away3dlite.loaders.Loader3D;
> >>        import away3dlite.loaders.AWData;
>
> >>        class Main extends FastTemplate {
>
> >>                override function onInit():Void {
> >>                        title += " : Haxe Example.";
> >>                        var loader:Loader3D = new Loader3D();
> >>                        //loader.addOnSuccess(onLoaderSuccess);
> >>                        var awd: AWData = new AWData();
> >>                        loader.loadGeometry('Giraffe.awd', awd);
> >>                        //scene.addChild(loader);
>
> >>                }
>
> >>                public function new() {
> >>                        super();
> >>                }
>
> >>                public static function main(): Void {
> >> flash.Lib.current.addChild(new
> >> Main()); }
> >> }
>
> >> On Nov 30, 6:00 pm, Moley <[email protected]> wrote:
> >> > Hey Cauê
>
> >> > I recompiled the hxml's with the latest svn checkout
> >> > (/trunk/haxe/Away3DLite/debug/ and /trunk/haxe/Examples/Away3DLite-
> >> > dbg/)
>
> >> > But the MultiMario examples dont seem 100%, nor does the ExMD2Cubic
> >> > and a few others...
> >> > did I do something wrong?
>
> >> > On Nov 26, 1:36 pm, Cauê Waneck <[email protected]> wrote:
>
> >> > > Hey!
>
> >> > > It's really nice to see that you're using away3dlite with haXe! I've
> >> updated
> >> > > the away3dlite haXe trunk to the latest away3dlite version, and now
> >> all
> >> > > demos return the expected result, as you can see there!
>
> >> > > I hope you all enjoy it! Please report any inconsistency with the as3
> >> > > version, I will be eager to solve it!
>
> >> > > The only real change in the syntax is that the width and height
> >> properties
> >> > > of some primitives (such as plane) must be accessed as _width and
> >> _height,
> >> > > due to haXe's limitations regarding flash9 native getters/setters
> >> override.
> >> > > A documentation and examples will be made when the optimized version
> >> is
> >> > > released, and the good news is that it's already in production, and
> >> many
> >> > > performance surprises will come! : )
>
> >> > > Cheers!
>
> >> > > --Cauê
>
> >> > > 2009/11/20 Moley <[email protected]>
>
> >> > > > Heres my temporary solution to using away3dlite in haxe, while I
> >> wait
> >> > > > for the majestic Cauê (and other kings of away3d) and their
> >> wonderful
> >> > > > work on the real haxe port.
>
> >> > > > The zip i just uploaded includes
> >> > > > - stubs
> >> > > > - the swf library of away3dlite
> >> > > > - a flashdevelop project
> >> > > > - main class with empty fasttemplate
>
> >> > > > You will have to edit the path to the swf lib (right click project >
> >> > > > properties> compiler options > additional compiler options)
>
> >> > > > Seems to work well so far (added a sphere with bitmapfilematerial)
>
> >> > > >http://groups.google.com/group/away3d-dev/web/Away3DliteHX.zip
>
> >> > > > Enjoy!
>
> --
> katopzhttp://www.sleepydesign.com

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