Hey Moley try update your flash player, both plugin/activex and flashplayer.exe on your machine
hth 2009/11/30 Cauê Waneck <[email protected]> > Hey Moley! > > I will look into the AWData loader ASAP. There was a very recent fix on the > as3 trunk, I will update the haXe version as well. > > About that zoom problem, I have seen a bug like this on a specific version > of the flash 10 player. Are you sure this is not be the problem? You can try > playing the trunk as3 swfs examples and see if they have the same zoom > problem. Also, I've built them all before releasing, and the results were as > expected, except for a problem with the uv data of the md2 models, that I'm > still tracking down. Maybe you could try playing the swfs exactly as they > are from the svn, and see if they work. I might have done something wrong > when updating the svn. > > Cheers!! > Cauê > > 2009/11/30 Moley <[email protected]> > > Okay I had some time to sit with it abit longer, heres my finding's >> all in all this is starting to shape up really well, very excited! >> >> Actually the ExMD2Cubic works, just very small as you said. >> Basic_LoadModel works, small >> ExMQO works, small >> Advanced_MultiMario something seriously wrong, zoom in looks like >> weird parasites instead of mario :P >> Advanced_Mario1000 does something but cant see anything?? >> Basic_InteractiveObjects mesh seems borked (maybe because its so >> small?) >> ExLayer works, small >> ExCollada hangs for abit and i cant see anything >> >> ExSphereSpeedTest has this error onclick >> RangeError: Error #1125: The index 2 is out of range 2. >> at away3dlite.core.render::FastRenderer/collectFaces()[../src/ >> away3dlite/core/render/FastRenderer.hx:57] >> at away3dlite.core.render::FastRenderer/collectFaces()[../src/ >> away3dlite/core/render/FastRenderer.hx:43] >> at away3dlite.core.render::FastRenderer/render()[../src/away3dlite/ >> core/render/FastRenderer.hx:191] >> at away3dlite.containers::View3D/render()[../src/away3dlite/ >> containers/View3D.hx:567] >> at away3dlite.templates::Template/onEnterFrame()[../src/away3dlite/ >> templates/Template.hx:38] >> >> I personally got an error when loading an external AWD >> >> >> The error on build is >> src/away3dlite/loaders/AWData.hx:96: characters 7-17 : Local variable >> m used without being initialized >> >> and my code is >> >> package; >> import away3dlite.templates.FastTemplate; >> import away3dlite.loaders.Loader3D; >> import away3dlite.loaders.AWData; >> >> class Main extends FastTemplate { >> >> override function onInit():Void { >> title += " : Haxe Example."; >> var loader:Loader3D = new Loader3D(); >> //loader.addOnSuccess(onLoaderSuccess); >> var awd: AWData = new AWData(); >> loader.loadGeometry('Giraffe.awd', awd); >> //scene.addChild(loader); >> >> } >> >> public function new() { >> super(); >> } >> >> public static function main(): Void { >> flash.Lib.current.addChild(new >> Main()); } >> } >> >> >> >> On Nov 30, 6:00 pm, Moley <[email protected]> wrote: >> > Hey Cauê >> > >> > I recompiled the hxml's with the latest svn checkout >> > (/trunk/haxe/Away3DLite/debug/ and /trunk/haxe/Examples/Away3DLite- >> > dbg/) >> > >> > But the MultiMario examples dont seem 100%, nor does the ExMD2Cubic >> > and a few others... >> > did I do something wrong? >> > >> > On Nov 26, 1:36 pm, Cauê Waneck <[email protected]> wrote: >> > >> > >> > >> > > Hey! >> > >> > > It's really nice to see that you're using away3dlite with haXe! I've >> updated >> > > the away3dlite haXe trunk to the latest away3dlite version, and now >> all >> > > demos return the expected result, as you can see there! >> > >> > > I hope you all enjoy it! Please report any inconsistency with the as3 >> > > version, I will be eager to solve it! >> > >> > > The only real change in the syntax is that the width and height >> properties >> > > of some primitives (such as plane) must be accessed as _width and >> _height, >> > > due to haXe's limitations regarding flash9 native getters/setters >> override. >> > > A documentation and examples will be made when the optimized version >> is >> > > released, and the good news is that it's already in production, and >> many >> > > performance surprises will come! : ) >> > >> > > Cheers! >> > >> > > --Cauê >> > >> > > 2009/11/20 Moley <[email protected]> >> > >> > > > Heres my temporary solution to using away3dlite in haxe, while I >> wait >> > > > for the majestic Cauê (and other kings of away3d) and their >> wonderful >> > > > work on the real haxe port. >> > >> > > > The zip i just uploaded includes >> > > > - stubs >> > > > - the swf library of away3dlite >> > > > - a flashdevelop project >> > > > - main class with empty fasttemplate >> > >> > > > You will have to edit the path to the swf lib (right click project > >> > > > properties> compiler options > additional compiler options) >> > >> > > > Seems to work well so far (added a sphere with bitmapfilematerial) >> > >> > > >http://groups.google.com/group/away3d-dev/web/Away3DliteHX.zip >> > >> > > > Enjoy! >> > > -- katopz http://www.sleepydesign.com
