Hey Moley

try update your flash player, both plugin/activex and flashplayer.exe on
your machine

hth

2009/11/30 Cauê Waneck <[email protected]>

> Hey Moley!
>
> I will look into the AWData loader ASAP. There was a very recent fix on the
> as3 trunk, I will update the haXe version as well.
>
> About that zoom problem, I have seen a bug like this on a specific version
> of the flash 10 player. Are you sure this is not be the problem? You can try
> playing the trunk as3 swfs examples and see if they have the same zoom
> problem. Also, I've built them all before releasing, and the results were as
> expected, except for a problem with the uv data of the md2 models, that I'm
> still tracking down. Maybe you could try playing the swfs exactly as they
> are from the svn, and see if they work. I might have done something wrong
> when updating the svn.
>
> Cheers!!
> Cauê
>
> 2009/11/30 Moley <[email protected]>
>
> Okay I had some time to sit with it abit longer, heres my finding's
>> all in all this is starting to shape up really well, very excited!
>>
>> Actually the ExMD2Cubic works, just very small as you said.
>> Basic_LoadModel works, small
>> ExMQO works, small
>> Advanced_MultiMario something seriously wrong, zoom in looks like
>> weird parasites instead of mario :P
>> Advanced_Mario1000 does something but cant see anything??
>> Basic_InteractiveObjects mesh seems borked (maybe because its so
>> small?)
>> ExLayer works, small
>> ExCollada hangs for abit and i cant see anything
>>
>> ExSphereSpeedTest has this error onclick
>> RangeError: Error #1125: The index 2 is out of range 2.
>>        at away3dlite.core.render::FastRenderer/collectFaces()[../src/
>> away3dlite/core/render/FastRenderer.hx:57]
>>        at away3dlite.core.render::FastRenderer/collectFaces()[../src/
>> away3dlite/core/render/FastRenderer.hx:43]
>>        at away3dlite.core.render::FastRenderer/render()[../src/away3dlite/
>> core/render/FastRenderer.hx:191]
>>        at away3dlite.containers::View3D/render()[../src/away3dlite/
>> containers/View3D.hx:567]
>>        at away3dlite.templates::Template/onEnterFrame()[../src/away3dlite/
>> templates/Template.hx:38]
>>
>> I personally got an error when loading an external AWD
>>
>>
>> The error on build is
>> src/away3dlite/loaders/AWData.hx:96: characters 7-17 : Local variable
>> m used without being initialized
>>
>> and my code is
>>
>> package;
>>        import away3dlite.templates.FastTemplate;
>>        import away3dlite.loaders.Loader3D;
>>        import away3dlite.loaders.AWData;
>>
>>        class Main extends FastTemplate {
>>
>>                override function onInit():Void {
>>                        title += " : Haxe Example.";
>>                        var loader:Loader3D = new Loader3D();
>>                        //loader.addOnSuccess(onLoaderSuccess);
>>                        var awd: AWData = new AWData();
>>                        loader.loadGeometry('Giraffe.awd', awd);
>>                        //scene.addChild(loader);
>>
>>                }
>>
>>                public function new() {
>>                        super();
>>                }
>>
>>                public static function main(): Void {
>> flash.Lib.current.addChild(new
>> Main()); }
>> }
>>
>>
>>
>> On Nov 30, 6:00 pm, Moley <[email protected]> wrote:
>> > Hey Cauê
>> >
>> > I recompiled the hxml's with the latest svn checkout
>> > (/trunk/haxe/Away3DLite/debug/ and /trunk/haxe/Examples/Away3DLite-
>> > dbg/)
>> >
>> > But the MultiMario examples dont seem 100%, nor does the ExMD2Cubic
>> > and a few others...
>> > did I do something wrong?
>> >
>> > On Nov 26, 1:36 pm, Cauê Waneck <[email protected]> wrote:
>> >
>> >
>> >
>> > > Hey!
>> >
>> > > It's really nice to see that you're using away3dlite with haXe! I've
>> updated
>> > > the away3dlite haXe trunk to the latest away3dlite version, and now
>> all
>> > > demos return the expected result, as you can see there!
>> >
>> > > I hope you all enjoy it! Please report any inconsistency with the as3
>> > > version, I will be eager to solve it!
>> >
>> > > The only real change in the syntax is that the width and height
>> properties
>> > > of some primitives (such as plane) must be accessed as _width and
>> _height,
>> > > due to haXe's limitations regarding flash9 native getters/setters
>> override.
>> > > A documentation and examples will be made when the optimized version
>> is
>> > > released, and the good news is that it's already in production, and
>> many
>> > > performance surprises will come! : )
>> >
>> > > Cheers!
>> >
>> > > --Cauê
>> >
>> > > 2009/11/20 Moley <[email protected]>
>> >
>> > > > Heres my temporary solution to using away3dlite in haxe, while I
>> wait
>> > > > for the majestic Cauê (and other kings of away3d) and their
>> wonderful
>> > > > work on the real haxe port.
>> >
>> > > > The zip i just uploaded includes
>> > > > - stubs
>> > > > - the swf library of away3dlite
>> > > > - a flashdevelop project
>> > > > - main class with empty fasttemplate
>> >
>> > > > You will have to edit the path to the swf lib (right click project >
>> > > > properties> compiler options > additional compiler options)
>> >
>> > > > Seems to work well so far (added a sphere with bitmapfilematerial)
>> >
>> > > >http://groups.google.com/group/away3d-dev/web/Away3DliteHX.zip
>> >
>> > > > Enjoy!
>>
>
>


-- 
katopz
http://www.sleepydesign.com

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