Yes, now the model is loaded successfully! Thanks! Still got problems with auto-loading the UV-Map though. Loading the awd back to PreFab don't load the material either, dunno if it is normal. Tried the awd.pathToSources = "flower1/images"; with no success. Did I forgot about something?
This is the first part of my awd file: //AWDataExporterAIR version 1.0, Away3D Flash 10, generated by Away3D: http://www.away3d.com #v:1.0/AIR #f:2 #t:mesh #o 0,1,0,0,0,0,1,0,0,0,0,1,0 aw_0,0,0,0,-1,false,false,false,false,0,0,0,images/aw_0.png #d v:-9.23d0/2.13d6/15.1462,-d.16 [...] Paweł On 27 Lis, 22:38, Fabrice <[email protected]> wrote: > k, svn updated, AWData Lite was not sync with latest updates. > Try now, should work > > Fabrice > > On Nov 27, 3:54 pm, Fabrice3D <[email protected]> wrote: > > > Comfirmed! > > Previous Lite update loads and display the file with no problem, in > > latest it seams indeed > > not to work. will investigate why its not visible... > > > Fabrice > > > On Nov 27, 2009, at 2:03 PM, Paweł Stanisławczuk wrote: > > > > Downloaded the update, thanks! > > > > I've got problems loading AWD into Away3DLite 1.0.2 > > > > My code: > > > > var loaderAWD:Loader3D = new Loader3D(); > > > loaderAWD.addEventListener(Loader3DEvent.LOAD_SUCCESS, onSuccess); > > > loaderAWD.addEventListener(Loader3DEvent.LOAD_ERROR, onLError); > > > var awd:AWData = new AWData(); > > > loaderAWD.loadGeometry("flower1/Flower1.awd", awd); > > > > private function onSuccess(event:Loader3DEvent):void { > > > scene.addChild(event.loader.handle); > > > } > > > > I've got my aw_0.png in flower1/images/ > > > > Nothing loades, there is no error, event.loader.handle traces as Mesh. > > > But it's empty. width = 0 > > > Maybe something with my model, can I download example awd file from > > > somewhere? > > > > The awd successfully imports back to prefab. > > > > I'm following this discussion: > > >http://groups.google.com/group/away3d-dev/browse_thread/thread/2643dd... > > > > Paweł > > > > On 27 Lis, 13:01, Fabrice3D <[email protected]> wrote: > > >> btw, just uploaded another update 1.052 > > > >> there was in previous update a little bug > > >> also improved tabs order at same time > > > >> but resetted previous applyRotations() since its an away bug (which > > >> we > > >> are busy fixing) > > > >> if you need info on AWData for the awd file, just search this group, > > >> several posts were made on the subject > > > >> Fabrice > > > >> On Nov 27, 2009, at 12:54 PM, Paweł Stanisławczuk wrote: > > > >>> Hi Fabrice > > > >>> Hi, some 1120 and 1178 errors with undefined variables like: obj, > > >>> lines, isNew etc. Maybe I missing something? > > >>> My dream loader is LWO, but it won't run with my we3d-3.5.2 AS3 > > >>> library. > > > >>> I need runtime loading so I will use the awd export prom Prefab. > > > >>> Thanks! > > > >>> On 27 Lis, 11:58, Fabrice3D <[email protected]> wrote: > > >>>> Hi Pawel, > > >>>> Can you describe the errors? > > >>>> major changes were done on loaders and parsers... > > > >>>> in meanwhile you can export using Prefab your obj files to as3 lite > > >>>> and if you need runtime loadings, use the awd export working for > > >>>> f9,f10 away3d and f10 away3dlite > > > >>>> Fabrice > > > >>>> On Nov 27, 2009, at 11:45 AM, Paweł Stanisławczuk wrote: > > > >>>>> Hi! > > > >>>>> I'm just after my first away3DLite tests, and I'm really impresed > > >>>>> with > > >>>>> the speed and features. Seems Lite have almost everything I need, > > >>>>> that's really great news. One feature only missing, importing OBJ > > >>>>> models. Checked SVN and obj is present in loaders, but it > > >>>>> generates > > >>>>> many errors whilst exporting. So is there somewhere a working OBJ > > >>>>> importer in Away3DLite's SVN? > > > >>>>> Cheers, > > >>>>> Paweł Stanisławczuk
