Yes, now the model is loaded successfully! Thanks!

Still got problems with auto-loading the UV-Map though. Loading the
awd back to PreFab don't load the material either, dunno if it is
normal.
Tried the awd.pathToSources = "flower1/images"; with no success. Did I
forgot about something?

This is the first part of my awd file:

//AWDataExporterAIR version 1.0, Away3D Flash 10, generated by Away3D:
http://www.away3d.com
#v:1.0/AIR
#f:2
#t:mesh
#o
0,1,0,0,0,0,1,0,0,0,0,1,0
aw_0,0,0,0,-1,false,false,false,false,0,0,0,images/aw_0.png
#d
v:-9.23d0/2.13d6/15.1462,-d.16 [...]

Paweł

On 27 Lis, 22:38, Fabrice <[email protected]> wrote:
> k, svn updated, AWData Lite was not sync with latest updates.
> Try now, should work
>
> Fabrice
>
> On Nov 27, 3:54 pm, Fabrice3D <[email protected]> wrote:
>
> > Comfirmed!
> > Previous Lite update loads and display the file with no problem, in  
> > latest it seams indeed
> > not to work. will investigate why its not visible...
>
> > Fabrice
>
> > On Nov 27, 2009, at 2:03 PM, Paweł Stanisławczuk wrote:
>
> > > Downloaded the update, thanks!
>
> > > I've got problems loading AWD into Away3DLite 1.0.2
>
> > > My code:
>
> > > var loaderAWD:Loader3D = new Loader3D();
> > > loaderAWD.addEventListener(Loader3DEvent.LOAD_SUCCESS, onSuccess);
> > > loaderAWD.addEventListener(Loader3DEvent.LOAD_ERROR, onLError);
> > > var awd:AWData = new AWData();
> > > loaderAWD.loadGeometry("flower1/Flower1.awd", awd);
>
> > > private function onSuccess(event:Loader3DEvent):void {
> > >     scene.addChild(event.loader.handle);
> > > }
>
> > > I've got my aw_0.png in flower1/images/
>
> > > Nothing loades, there is no error, event.loader.handle traces as Mesh.
> > > But it's empty. width = 0
> > > Maybe something with my model, can I download example awd file from
> > > somewhere?
>
> > > The awd successfully imports back to prefab.
>
> > > I'm following this discussion:
> > >http://groups.google.com/group/away3d-dev/browse_thread/thread/2643dd...
>
> > > Paweł
>
> > > On 27 Lis, 13:01, Fabrice3D <[email protected]> wrote:
> > >> btw, just uploaded another update 1.052
>
> > >> there was in previous update a little bug
> > >> also improved tabs order at same time
>
> > >> but resetted previous applyRotations() since its an away bug (which  
> > >> we
> > >> are busy fixing)
>
> > >> if you need info on AWData for the awd file, just search this group,
> > >> several posts were made on the subject
>
> > >> Fabrice
>
> > >> On Nov 27, 2009, at 12:54 PM, Paweł Stanisławczuk wrote:
>
> > >>> Hi Fabrice
>
> > >>> Hi, some 1120 and 1178 errors with undefined variables like: obj,
> > >>> lines, isNew etc. Maybe I missing something?
> > >>> My dream loader is LWO, but it won't run with my we3d-3.5.2 AS3
> > >>> library.
>
> > >>> I need runtime loading so I will use the awd export prom Prefab.
>
> > >>> Thanks!
>
> > >>> On 27 Lis, 11:58, Fabrice3D <[email protected]> wrote:
> > >>>> Hi Pawel,
> > >>>> Can you describe the errors?
> > >>>> major changes were done on loaders and parsers...
>
> > >>>> in meanwhile you can export using Prefab your obj files to as3 lite
> > >>>> and if you need runtime loadings, use the awd export working for
> > >>>> f9,f10 away3d and f10 away3dlite
>
> > >>>> Fabrice
>
> > >>>> On Nov 27, 2009, at 11:45 AM, Paweł Stanisławczuk wrote:
>
> > >>>>> Hi!
>
> > >>>>> I'm just after my first away3DLite tests, and I'm really impresed
> > >>>>> with
> > >>>>> the speed and features. Seems Lite have almost everything I need,
> > >>>>> that's really great news. One feature only missing, importing OBJ
> > >>>>> models. Checked SVN and obj is present in loaders, but it  
> > >>>>> generates
> > >>>>> many errors whilst exporting. So is there somewhere a working OBJ
> > >>>>> importer in Away3DLite's SVN?
>
> > >>>>> Cheers,
> > >>>>> Paweł Stanisławczuk

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