If I only thought a minute I would find this slash thing ;) Thanks, works great!
Paweł On 30 Lis, 10:27, Fabrice3D <[email protected]> wrote: > Hi Pawel, > make sure you have Prefab 1.054 > a minor fix was made to awd exports in this version. > > I just tried to drop files and export them, they all load back with > textures and no problems. > > doc is not renewed yet, but in class there are comments > * when set pathToSources, url becomes [newurl]filename.jpg. > * Example: AWData.pathToSources = "mydisc/myfiles/"; > > so try > awd.pathToSources = "flower1/images/"; > instead of > awd.pathToSources = "flower1/images"; > > if it still fails, please send me offline your original+awd+texture > + eventual description of your process > so I can reproduce. > > Fabrice > > On Nov 30, 2009, at 10:06 AM, Paweł Stanisławczuk wrote: > > > Yes, now the model is loaded successfully! Thanks! > > > Still got problems with auto-loading the UV-Map though. Loading the > > awd back to PreFab don't load the material either, dunno if it is > > normal. > > Tried the awd.pathToSources = "flower1/images"; with no success. Did I > > forgot about something? > > > This is the first part of my awd file: > > > //AWDataExporterAIR version 1.0, Away3D Flash 10, generated by Away3D: > >http://www.away3d.com > > #v:1.0/AIR > > #f:2 > > #t:mesh > > #o > > 0,1,0,0,0,0,1,0,0,0,0,1,0 > > aw_0,0,0,0,-1,false,false,false,false,0,0,0,images/aw_0.png > > #d > > v:-9.23d0/2.13d6/15.1462,-d.16 [...] > > > Paweł > > > On 27 Lis, 22:38, Fabrice <[email protected]> wrote: > >> k, svn updated, AWData Lite was not sync with latest updates. > >> Try now, should work > > >> Fabrice > > >> On Nov 27, 3:54 pm, Fabrice3D <[email protected]> wrote: > > >>> Comfirmed! > >>> Previous Lite update loads and display the file with no problem, in > >>> latest it seams indeed > >>> not to work. will investigate why its not visible... > > >>> Fabrice > > >>> On Nov 27, 2009, at 2:03 PM, Paweł Stanisławczuk wrote: > > >>>> Downloaded the update, thanks! > > >>>> I've got problems loading AWD into Away3DLite 1.0.2 > > >>>> My code: > > >>>> var loaderAWD:Loader3D = new Loader3D(); > >>>> loaderAWD.addEventListener(Loader3DEvent.LOAD_SUCCESS, onSuccess); > >>>> loaderAWD.addEventListener(Loader3DEvent.LOAD_ERROR, onLError); > >>>> var awd:AWData = new AWData(); > >>>> loaderAWD.loadGeometry("flower1/Flower1.awd", awd); > > >>>> private function onSuccess(event:Loader3DEvent):void { > >>>> scene.addChild(event.loader.handle); > >>>> } > > >>>> I've got my aw_0.png in flower1/images/ > > >>>> Nothing loades, there is no error, event.loader.handle traces as > >>>> Mesh. > >>>> But it's empty. width = 0 > >>>> Maybe something with my model, can I download example awd file from > >>>> somewhere? > > >>>> The awd successfully imports back to prefab. > > >>>> I'm following this discussion: > >>>>http://groups.google.com/group/away3d-dev/browse_thread/thread/2643dd > >>>> ... > > >>>> Paweł > > >>>> On 27 Lis, 13:01, Fabrice3D <[email protected]> wrote: > >>>>> btw, just uploaded another update 1.052 > > >>>>> there was in previous update a little bug > >>>>> also improved tabs order at same time > > >>>>> but resetted previous applyRotations() since its an away bug > >>>>> (which > >>>>> we > >>>>> are busy fixing) > > >>>>> if you need info on AWData for the awd file, just search this > >>>>> group, > >>>>> several posts were made on the subject > > >>>>> Fabrice > > >>>>> On Nov 27, 2009, at 12:54 PM, Paweł Stanisławczuk wrote: > > >>>>>> Hi Fabrice > > >>>>>> Hi, some 1120 and 1178 errors with undefined variables like: obj, > >>>>>> lines, isNew etc. Maybe I missing something? > >>>>>> My dream loader is LWO, but it won't run with my we3d-3.5.2 AS3 > >>>>>> library. > > >>>>>> I need runtime loading so I will use the awd export prom Prefab. > > >>>>>> Thanks! > > >>>>>> On 27 Lis, 11:58, Fabrice3D <[email protected]> wrote: > >>>>>>> Hi Pawel, > >>>>>>> Can you describe the errors? > >>>>>>> major changes were done on loaders and parsers... > > >>>>>>> in meanwhile you can export using Prefab your obj files to as3 > >>>>>>> lite > >>>>>>> and if you need runtime loadings, use the awd export working for > >>>>>>> f9,f10 away3d and f10 away3dlite > > >>>>>>> Fabrice > > >>>>>>> On Nov 27, 2009, at 11:45 AM, Paweł Stanisławczuk wrote: > > >>>>>>>> Hi! > > >>>>>>>> I'm just after my first away3DLite tests, and I'm really > >>>>>>>> impresed > >>>>>>>> with > >>>>>>>> the speed and features. Seems Lite have almost everything I > >>>>>>>> need, > >>>>>>>> that's really great news. One feature only missing, importing > >>>>>>>> OBJ > >>>>>>>> models. Checked SVN and obj is present in loaders, but it > >>>>>>>> generates > >>>>>>>> many errors whilst exporting. So is there somewhere a working > >>>>>>>> OBJ > >>>>>>>> importer in Away3DLite's SVN? > > >>>>>>>> Cheers, > >>>>>>>> Paweł Stanisławczuk
