If I only thought a minute I would find this slash thing ;) Thanks,
works great!

Paweł

On 30 Lis, 10:27, Fabrice3D <[email protected]> wrote:
> Hi Pawel,
> make sure you have Prefab 1.054
> a minor fix was made to awd exports in this version.
>
> I just tried to drop files and export them, they all load back with  
> textures and no problems.
>
> doc is not renewed yet, but in class there are comments
>   * when set pathToSources, url becomes  [newurl]filename.jpg.
>   * Example: AWData.pathToSources = "mydisc/myfiles/";
>
> so try
> awd.pathToSources = "flower1/images/";
> instead of
> awd.pathToSources = "flower1/images";
>
> if it still fails, please send me offline your original+awd+texture
> + eventual description of your process
> so I can reproduce.
>
> Fabrice
>
> On Nov 30, 2009, at 10:06 AM, Paweł Stanisławczuk wrote:
>
> > Yes, now the model is loaded successfully! Thanks!
>
> > Still got problems with auto-loading the UV-Map though. Loading the
> > awd back to PreFab don't load the material either, dunno if it is
> > normal.
> > Tried the awd.pathToSources = "flower1/images"; with no success. Did I
> > forgot about something?
>
> > This is the first part of my awd file:
>
> > //AWDataExporterAIR version 1.0, Away3D Flash 10, generated by Away3D:
> >http://www.away3d.com
> > #v:1.0/AIR
> > #f:2
> > #t:mesh
> > #o
> > 0,1,0,0,0,0,1,0,0,0,0,1,0
> > aw_0,0,0,0,-1,false,false,false,false,0,0,0,images/aw_0.png
> > #d
> > v:-9.23d0/2.13d6/15.1462,-d.16 [...]
>
> > Paweł
>
> > On 27 Lis, 22:38, Fabrice <[email protected]> wrote:
> >> k, svn updated, AWData Lite was not sync with latest updates.
> >> Try now, should work
>
> >> Fabrice
>
> >> On Nov 27, 3:54 pm, Fabrice3D <[email protected]> wrote:
>
> >>> Comfirmed!
> >>> Previous Lite update loads and display the file with no problem, in
> >>> latest it seams indeed
> >>> not to work. will investigate why its not visible...
>
> >>> Fabrice
>
> >>> On Nov 27, 2009, at 2:03 PM, Paweł Stanisławczuk wrote:
>
> >>>> Downloaded the update, thanks!
>
> >>>> I've got problems loading AWD into Away3DLite 1.0.2
>
> >>>> My code:
>
> >>>> var loaderAWD:Loader3D = new Loader3D();
> >>>> loaderAWD.addEventListener(Loader3DEvent.LOAD_SUCCESS, onSuccess);
> >>>> loaderAWD.addEventListener(Loader3DEvent.LOAD_ERROR, onLError);
> >>>> var awd:AWData = new AWData();
> >>>> loaderAWD.loadGeometry("flower1/Flower1.awd", awd);
>
> >>>> private function onSuccess(event:Loader3DEvent):void {
> >>>>     scene.addChild(event.loader.handle);
> >>>> }
>
> >>>> I've got my aw_0.png in flower1/images/
>
> >>>> Nothing loades, there is no error, event.loader.handle traces as  
> >>>> Mesh.
> >>>> But it's empty. width = 0
> >>>> Maybe something with my model, can I download example awd file from
> >>>> somewhere?
>
> >>>> The awd successfully imports back to prefab.
>
> >>>> I'm following this discussion:
> >>>>http://groups.google.com/group/away3d-dev/browse_thread/thread/2643dd
> >>>> ...
>
> >>>> Paweł
>
> >>>> On 27 Lis, 13:01, Fabrice3D <[email protected]> wrote:
> >>>>> btw, just uploaded another update 1.052
>
> >>>>> there was in previous update a little bug
> >>>>> also improved tabs order at same time
>
> >>>>> but resetted previous applyRotations() since its an away bug  
> >>>>> (which
> >>>>> we
> >>>>> are busy fixing)
>
> >>>>> if you need info on AWData for the awd file, just search this  
> >>>>> group,
> >>>>> several posts were made on the subject
>
> >>>>> Fabrice
>
> >>>>> On Nov 27, 2009, at 12:54 PM, Paweł Stanisławczuk wrote:
>
> >>>>>> Hi Fabrice
>
> >>>>>> Hi, some 1120 and 1178 errors with undefined variables like: obj,
> >>>>>> lines, isNew etc. Maybe I missing something?
> >>>>>> My dream loader is LWO, but it won't run with my we3d-3.5.2 AS3
> >>>>>> library.
>
> >>>>>> I need runtime loading so I will use the awd export prom Prefab.
>
> >>>>>> Thanks!
>
> >>>>>> On 27 Lis, 11:58, Fabrice3D <[email protected]> wrote:
> >>>>>>> Hi Pawel,
> >>>>>>> Can you describe the errors?
> >>>>>>> major changes were done on loaders and parsers...
>
> >>>>>>> in meanwhile you can export using Prefab your obj files to as3  
> >>>>>>> lite
> >>>>>>> and if you need runtime loadings, use the awd export working for
> >>>>>>> f9,f10 away3d and f10 away3dlite
>
> >>>>>>> Fabrice
>
> >>>>>>> On Nov 27, 2009, at 11:45 AM, Paweł Stanisławczuk wrote:
>
> >>>>>>>> Hi!
>
> >>>>>>>> I'm just after my first away3DLite tests, and I'm really  
> >>>>>>>> impresed
> >>>>>>>> with
> >>>>>>>> the speed and features. Seems Lite have almost everything I  
> >>>>>>>> need,
> >>>>>>>> that's really great news. One feature only missing, importing  
> >>>>>>>> OBJ
> >>>>>>>> models. Checked SVN and obj is present in loaders, but it
> >>>>>>>> generates
> >>>>>>>> many errors whilst exporting. So is there somewhere a working  
> >>>>>>>> OBJ
> >>>>>>>> importer in Away3DLite's SVN?
>
> >>>>>>>> Cheers,
> >>>>>>>> Paweł Stanisławczuk

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