Native collada exporters of 2009 and 2010 are peace of shit . So use
Max 9 and it will be fine
An xml format like this, is for runtime is a bad choice anyway...
Fabrice
On Dec 2, 2009, at 7:54 AM, Michael Iv wrote:
I will tell you what man . I am as heavy 3ds Max user for AWAY
models checked all the versions from 9 onwards and found that only 9
(not 2009) exports collada right way. after
you install ColladaMax Plugin .Native collada exporters of 2009 and
2010 are peace of shit . So use Max 9 and it will be fine
Cheers'
Michael
On Wed, Dec 2, 2009 at 6:05 AM, Daniel Griscom
<[email protected]> wrote:
The latest: 2010.
At 4:10 PM +0200 12/1/09, Michael Iv wrote:
What version of 3ds MAx do you use?
On Tue, Dec 1, 2009 at 2:08 PM, Daniel Griscom
<[email protected]> wrote:
I'm importing high-resolution scanned organic models, exported from
3ds Max. I've successfully imported .3ds files up to 22000 faces,
but much larger than that and nothing appears (even though the Flash
console shows no errors). Unfortunately, I don't own 3ds Max, so it
takes time to ask for and then test a new model.
What are Away3D's limits in terms of model complexity, both on
import and display? Is .3ds the format I should be using, or should
I use Collada (compressed), .ASE (ditto) or .OBJ?
Thanks,
Dan
--
Daniel T. Griscom [email protected]
Suitable Systems http://www.suitable.com/
1 Centre Street, Suite 204 (781) 665-0053
Wakefield, MA 01880-2400
--
Daniel T. Griscom [email protected]
Suitable Systems http://www.suitable.com/
1 Centre Street, Suite 204 (781) 665-0053
Wakefield, MA 01880-2400