Fabrice is right as always so better use his AS Exporter in PreFab!!!

On Wed, Dec 2, 2009 at 10:29 AM, Fabrice3D <[email protected]> wrote:

> Native collada exporters of 2009 and 2010 are peace of shit . So use Max 9
> and it will be fine
>
> An xml format like this, is for runtime is a bad choice anyway...
>
> Fabrice
>
>
> On Dec 2, 2009, at 7:54 AM, Michael Iv wrote:
>
> I will tell you what man . I am as heavy 3ds Max user for AWAY models
> checked all the versions from 9 onwards and found that only 9 (not 2009)
> exports collada right way. after
> you install ColladaMax Plugin .Native collada exporters of 2009 and 2010
> are peace of shit . So use Max 9 and it will be fine
> Cheers'
> Michael
>
> On Wed, Dec 2, 2009 at 6:05 AM, Daniel Griscom <[email protected]>wrote:
>
>> The latest: 2010.
>>
>> At 4:10 PM +0200 12/1/09, Michael Iv wrote:
>>
>>> What version of 3ds MAx do you use?
>>>
>>> On Tue, Dec 1, 2009 at 2:08 PM, Daniel Griscom <[email protected]>
>>> wrote:
>>>
>>> I'm importing high-resolution scanned organic models, exported from 3ds
>>> Max.  I've successfully imported .3ds files up to 22000 faces, but much
>>> larger than that and nothing appears (even though the Flash console shows no
>>> errors). Unfortunately, I don't own 3ds Max, so it takes time to ask for and
>>> then test a new model.
>>>
>>> What are Away3D's limits in terms of model complexity, both on import and
>>> display? Is .3ds the format I should be using, or should I use Collada
>>> (compressed), .ASE (ditto) or .OBJ?
>>>
>>>
>>> Thanks,
>>> Dan
>>>
>>> --
>>> Daniel T. Griscom             [email protected]
>>> Suitable Systems              http://www.suitable.com/
>>> 1 Centre Street, Suite 204    (781) 665-0053
>>> Wakefield, MA  01880-2400
>>>
>>
>>
>> --
>> Daniel T. Griscom             [email protected]
>> Suitable Systems              http://www.suitable.com/
>> 1 Centre Street, Suite 204    (781) 665-0053
>> Wakefield, MA  01880-2400
>>
>
>
>

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