Fabrice is right as always so better use his AS Exporter in PreFab!!! On Wed, Dec 2, 2009 at 10:29 AM, Fabrice3D <[email protected]> wrote:
> Native collada exporters of 2009 and 2010 are peace of shit . So use Max 9 > and it will be fine > > An xml format like this, is for runtime is a bad choice anyway... > > Fabrice > > > On Dec 2, 2009, at 7:54 AM, Michael Iv wrote: > > I will tell you what man . I am as heavy 3ds Max user for AWAY models > checked all the versions from 9 onwards and found that only 9 (not 2009) > exports collada right way. after > you install ColladaMax Plugin .Native collada exporters of 2009 and 2010 > are peace of shit . So use Max 9 and it will be fine > Cheers' > Michael > > On Wed, Dec 2, 2009 at 6:05 AM, Daniel Griscom <[email protected]>wrote: > >> The latest: 2010. >> >> At 4:10 PM +0200 12/1/09, Michael Iv wrote: >> >>> What version of 3ds MAx do you use? >>> >>> On Tue, Dec 1, 2009 at 2:08 PM, Daniel Griscom <[email protected]> >>> wrote: >>> >>> I'm importing high-resolution scanned organic models, exported from 3ds >>> Max. I've successfully imported .3ds files up to 22000 faces, but much >>> larger than that and nothing appears (even though the Flash console shows no >>> errors). Unfortunately, I don't own 3ds Max, so it takes time to ask for and >>> then test a new model. >>> >>> What are Away3D's limits in terms of model complexity, both on import and >>> display? Is .3ds the format I should be using, or should I use Collada >>> (compressed), .ASE (ditto) or .OBJ? >>> >>> >>> Thanks, >>> Dan >>> >>> -- >>> Daniel T. Griscom [email protected] >>> Suitable Systems http://www.suitable.com/ >>> 1 Centre Street, Suite 204 (781) 665-0053 >>> Wakefield, MA 01880-2400 >>> >> >> >> -- >> Daniel T. Griscom [email protected] >> Suitable Systems http://www.suitable.com/ >> 1 Centre Street, Suite 204 (781) 665-0053 >> Wakefield, MA 01880-2400 >> > > >
