Hi!
I'm doing and application that changes from 2D to 3D. I'm showing a
room with the floor, the walls and a window. And the problem is that
when I change to the 3D view, the x coordinate is inverted (y and z
are ok). I mean if the window is suposed to be in the right side of
the wall is positioned in the left side, and the same with the other
shapes.
I'm using the same coordinates to draw in 2D and 3D, the same values.
I have the 3D view.x and view.y set in the middle of the screen.

Any ideas about why this is happening?

Thanks in advance.

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