Hey Irati are you using the Regular Away3d lib or Lite? one possible cause could be that you have positioned your camera to look at the scene from "behind". teh defaultl camera of teh view is positioned at -1000 along the z axis, which should make sure you don't have this problem. Any more info on your setup would help find the cause
cheers Rob On Tue, Dec 15, 2009 at 8:19 AM, Irati <[email protected]> wrote: > Hi! > I'm doing and application that changes from 2D to 3D. I'm showing a > room with the floor, the walls and a window. And the problem is that > when I change to the 3D view, the x coordinate is inverted (y and z > are ok). I mean if the window is suposed to be in the right side of > the wall is positioned in the left side, and the same with the other > shapes. > I'm using the same coordinates to draw in 2D and 3D, the same values. > I have the 3D view.x and view.y set in the middle of the screen. > > Any ideas about why this is happening? > > Thanks in advance. > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
