Hi Rob,

First of all thank you for the answer.  I think it could be something
related with that, but I'm changing the z position of the camera and
it changes nothing :S
I have rebuilt the project, but nothing happens.

So, I'm using the regular away3d library. I'm not very good explaining
myself, so I'm pasting parts of the code.

Here is were I set the view and the camera:

        cam = new HoverCamera3D();
        cam.position = new Number3D(0,0,-1000,false);
        cam.tiltangle = 30;
        cam.mintiltangle = 30;
        cam.panangle = 45;
        cam.hover();


        view3D = new View3D({x:stage.width/2, y:stage.height/2, camera:cam});
        var clip:RectangleClipping = new RectangleClipping();
        clip.maxX = 325;
        clip.minX = -325;
        clip.maxY = 225;
        clip.minY = -225;

        view3D.clipping = clip;

        view3D.renderer = Renderer.BASIC;
        addChild(view3D);

Then, here you have a part of the code where I add a shape:
        var segmentoTemp:Array = new Array();
        this.p1 = p1;
        this.p2 = p2;

        segmentTemp = [new Number3D(p1.x,p1.y,p1.z), new Number3D
(p2.x,p2.y,p2.z)]
        pared3D = new SegmentsExtrude(segmentTemp,{axis:"y",subdivision:1,
                                                        
thickness:w,offset:h,thickness_subdivision:1,flip:true,scaling:
1,
                                                        
coverall:false,recenter:true,closepath:false,
material:material});
        view3D.scene.addChild(pared3D);

I think the code is almost the same for all the shapes, so I won't
post the others.
Any ideas?

cheers

Irati.

On 23 dic, 02:04, Rob Bateman <[email protected]> wrote:
> Hey Irati
>
> are you using the Regular Away3d lib or Lite? one possible cause could be
> that you have positioned your camera to look at the scene from "behind". teh
> defaultl camera of teh view is positioned at -1000 along the z axis, which
> should make sure you don't have this problem. Any more info on your setup
> would help find the cause
>
> cheers
>
> Rob
>
> On Tue, Dec 15, 2009 at 8:19 AM, Irati <[email protected]> wrote:
> > Hi!
> > I'm doing and application that changes from 2D to 3D. I'm showing a
> > room with the floor, the walls and a window. And the problem is that
> > when I change to the 3D view, the x coordinate is inverted (y and z
> > are ok). I mean if the window is suposed to be in the right side of
> > the wall is positioned in the left side, and the same with the other
> > shapes.
> > I'm using the same coordinates to draw in 2D and 3D, the same values.
> > I have the 3D view.x and view.y set in the middle of the screen.
>
> > Any ideas about why this is happening?
>
> > Thanks in advance.
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

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