you need to set the materials at face level.

Like mesh.faces[index].material = ITriangleMaterial

Fabrice

On Dec 16, 2009, at 6:11 PM, Tiago Machado wrote:

how can i associate two or more materials with the same object?

i want to lighting an object with a pointLight3D and an ambientLight3D
using whiteShadingMaterial and phongBitmapMaterial.

thx.

tiago.

Reply via email to