you need to set the materials at face level. Like mesh.faces[index].material = ITriangleMaterial
Fabrice On Dec 16, 2009, at 6:11 PM, Tiago Machado wrote:
how can i associate two or more materials with the same object? i want to lighting an object with a pointLight3D and an ambientLight3D using whiteShadingMaterial and phongBitmapMaterial. thx. tiago.
