Sure I wanna help you but in this case
this is pretty much all you need...

Show your code snippet where things go wrong or do not work
then I might be able to help you more.

Fabrice

On Dec 17, 2009, at 7:22 PM, Tiago Machado wrote:

hi fabrice,

can you send me further details?

thx

tiago.

On Dec 16, 5:48 pm, Fabrice3D <[email protected]> wrote:
you need to set the materials at face level.

Like mesh.faces[index].material = ITriangleMaterial

Fabrice

On Dec 16, 2009, at 6:11 PM, Tiago Machado wrote:

how can i associate two or more materials with the same object?

i want to lighting an object with a pointLight3D and an ambientLight3D
using whiteShadingMaterial and phongBitmapMaterial.

thx.

tiago.

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