I should have added, that if I use a PhongMaterial then the rendering is correct with respect to both the shadows and the color applied to the Moon.
Regards Mark On Dec 24, 10:16 am, MarkC <[email protected]> wrote: > Now I finally have my Dot3BitMapMaterial working (thanks Fabrice) I > have hit another problem... > > I am using a DirectionalLight3D to illuminate you Moon sphere, here it > is with the default white light colour applied: > > http://groups.google.com/group/away3d-dev/web/Capture_White.jpg > > If I change the .color of the directional light (in this case I have > set it to 0xFF00D0 - which is a bright purple/magenta colour) then two > unexpected things happen. Firstly the shadow is no longer rendered > correctly, and secondly the colour applied seems to be the inverse of > light source? > > Here is the render with the only change being the light source color > set to 0xFF00D0: > > http://groups.google.com/group/away3d-dev/web/Capture_Shaded.jpg > > The relevant bits of code are: > > sun = new DirectionalLight3D({color:0xFFFFFF,brightness:1.2,ambient: > 0.1,diffuse:0.9,specular:0}); > var moonMaterial:Dot3BitmapMaterialF10 = new Dot3BitmapMaterialF10 > (Cast.bitmap(moonMap0),Cast.bitmap(normalMap)); > moonMaterial.shininess = 0; > moonMaterial.specular = 0; > > Anything obvious I am doing wrong? > > Thanks > Mark
