I should have added, that if I use a PhongMaterial then the rendering
is correct with respect to both the shadows and the color applied to
the Moon.

Regards
Mark

On Dec 24, 10:16 am, MarkC <[email protected]> wrote:
> Now I finally have my Dot3BitMapMaterial working (thanks Fabrice) I
> have hit another problem...
>
> I am using a DirectionalLight3D to illuminate you Moon sphere, here it
> is with the default white light colour applied:
>
> http://groups.google.com/group/away3d-dev/web/Capture_White.jpg
>
> If I change the .color of the directional light (in this case I have
> set it to 0xFF00D0 - which is a bright purple/magenta colour) then two
> unexpected things happen. Firstly the shadow is no longer rendered
> correctly, and secondly the colour applied seems to be the inverse of
> light source?
>
> Here is the render with the only change being the light source color
> set to 0xFF00D0:
>
> http://groups.google.com/group/away3d-dev/web/Capture_Shaded.jpg
>
> The relevant bits of code are:
>
>   sun = new DirectionalLight3D({color:0xFFFFFF,brightness:1.2,ambient:
> 0.1,diffuse:0.9,specular:0});
>   var moonMaterial:Dot3BitmapMaterialF10 = new Dot3BitmapMaterialF10
> (Cast.bitmap(moonMap0),Cast.bitmap(normalMap));
>   moonMaterial.shininess = 0;
>   moonMaterial.specular = 0;
>
> Anything obvious I am doing wrong?
>
> Thanks
> Mark

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