Rob I spoke too soon, though the light source colour problem has been resolved, a new fault seems to have been introduced.
The Ambient light shadow no longer lines up with the direct light shadow - for some angles, not all. Take a look at the attached image, it is looking down on the pole of my Moon sphere, the ambient light is set to zero, but you can see a wedge between the true shadow edge (from direct light) and where the deep ambient (black in this case) shadow starts. As I say this does not happen for all angles of rotation of the light source around the sphere, so I suspect it is a quadrant thing for a trig function somewhere. http://groups.google.com/group/away3d-dev/web/misaligned_ambient.jpg Apologies for the low contrast image, I'm playing around trying to stop burn out in the high-lights whilst retaining some definition up the shadow. Regards Mark On Feb 3, 1:59 pm, Rob Bateman <[email protected]> wrote: > whoops. yeah, thanx for that! trace removed > > glad to hear things are working for you now. > > Rob > > > > On Wed, Feb 3, 2010 at 1:33 PM, M Crossley <[email protected]> wrote: > > Thanks Rob, that has fixed it. I'm most grateful. > > > I did notice that there seem to be some debug messages when the movie > > runs now, I don't know if they are related to your code change: > > > _szx 1 > > _szy 0 > > _szz -3.4450524030726903e-16 > > > Cheers > > Mark > > > On Feb 3, 10:39 am, Rob Bateman <[email protected]> wrote: > > > Hey Mark > > > > had a look at your sample, and corrected a matrix calculation that should > > > fix your problem. patch has been uploaded to the svn trunk - let us know > > if > > > it works! > > > > cheers > > > > Rob > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
