Hey Mark

had a look at your sample, and corrected a matrix calculation that should
fix your problem. patch has been uploaded to the svn trunk - let us know if
it works!

cheers

Rob

On Wed, Jan 6, 2010 at 11:20 AM, MarkC <[email protected]> wrote:

> Hi, has anyone had a chance to have a look at this? I still have the
> problem with a non-white light source.
>
> Many thanks if you can afford the time.
>
> Mark
>
> On Dec 29 2009, 6:28 pm, MarkC <[email protected]> wrote:
> > OK, I kicked the kids off the 'puter ;-)
> >
> > I have put a zip file in the Files section:
> http://groups.google.com/group/away3d-dev/web/simple_Moon3D.zip
> >
> > In Moon3D.as...
> >
> > Lines 114,115 change the light source.
> >
> > I have stripped out all my extrenous code for tweening and external
> > interfaces etc.
> >
> > Hopefully this gives you enough to go on - either a bug or error on my
> > part.
> >
> > I took some of the code (and Asteroid normal map) from here:
> http://blog.tartiflop.com/tag/normal-mapping/
> >
> > Many thanks
> > Mark
> >
> > On Dec 29, 4:41 pm, MarkC <[email protected]> wrote:
> >
> >
> >
> > > Thanks Rob
> >
> > > I've combined several tutorials :) I'll strip my code down to the
> > > minimum and post it in the files section along with the images etc.
> >
> > > It may be tomorrow before I can do this though - kids have taken over
> > > my main PC (which has Flash CS4 installed on it) to play games!
> >
> > > Mark
> >
> > > On Dec 29, 1:28 pm, Rob Bateman <[email protected]> wrote:
> >
> > > > Hey Mark
> >
> > > > which tutorial code did you use to replicate the problem? would be
> good to
> > > > get the same effect occuring here before attempting to fix the bug
> >
> > > > cheers
> >
> > > > Rob
> >
> > > > On Mon, Dec 28, 2009 at 2:30 PM, MarkC <[email protected]>
> wrote:
> > > > > Also confirmed that this happens both with the
> Dot3BitmapMaterialF10
> > > > > and Dot3BitmapMaterial materials.
> > > > > Also tried using one of the tutorial normal maps to rule out mine
> > > > > being 'odd' in some way - same behaviour.
> >
> > > > > Mark
> >
> > > > > On Dec 24, 11:17 am, MarkC <[email protected]> wrote:
> > > > > > I should have added, that if I use a PhongMaterial then the
> rendering
> > > > > > is correct with respect to both the shadows and the color applied
> to
> > > > > > the Moon.
> >
> > > > > > Regards
> > > > > > Mark
> >
> > > > > > On Dec 24, 10:16 am, MarkC <[email protected]> wrote:
> >
> > > > > > > Now I finally have my Dot3BitMapMaterial working (thanks
> Fabrice) I
> > > > > > > have hit another problem...
> >
> > > > > > > I am using a DirectionalLight3D to illuminate you Moon sphere,
> here it
> > > > > > > is with the default white light colour applied:
> >
> > > > > > >http://groups.google.com/group/away3d-dev/web/Capture_White.jpg
> >
> > > > > > > If I change the .color of the directional light (in this case I
> have
> > > > > > > set it to 0xFF00D0 - which is a bright purple/magenta colour)
> then two
> > > > > > > unexpected things happen. Firstly the shadow is no longer
> rendered
> > > > > > > correctly, and secondly the colour applied seems to be the
> inverse of
> > > > > > > light source?
> >
> > > > > > > Here is the render with the only change being the light source
> color
> > > > > > > set to 0xFF00D0:
> >
> > > > > > >
> http://groups.google.com/group/away3d-dev/web/Capture_Shaded.jpg
> >
> > > > > > > The relevant bits of code are:
> >
> > > > > > >   sun = new
> DirectionalLight3D({color:0xFFFFFF,brightness:1.2,ambient:
> > > > > > > 0.1,diffuse:0.9,specular:0});
> > > > > > >   var moonMaterial:Dot3BitmapMaterialF10 = new
> Dot3BitmapMaterialF10
> > > > > > > (Cast.bitmap(moonMap0),Cast.bitmap(normalMap));
> > > > > > >   moonMaterial.shininess = 0;
> > > > > > >   moonMaterial.specular = 0;
> >
> > > > > > > Anything obvious I am doing wrong?
> >
> > > > > > > Thanks
> > > > > > > Mark
> >
> > > > --
> > > > Rob Bateman
> > > > Flash Development & Consultancy
> >
> > > >
> rob.bate...@gmail.comwww.infiniteturtles.co.ukwww.away3d.com-hidequotedtext -
> >
> > > > - Show quoted text -- Hide quoted text -
> >
> > > - Show quoted text -- Hide quoted text -
> >
> > - Show quoted text -
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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