Offhand, an easy way may be to use a TransformBitmapMaterial and come up
with some calculation for the materials scaleX,Y and offsetX,Y, according to
the scale of the plane that you feed that calculation.

 If I had some time (I don't sorry) I would give it a shot, but I don't
think it should take more than 30 mins - an hour of messing with the
numbers.

Let me know if it works out for you.

-Pete


On Tue, Dec 29, 2009 at 1:06 PM, Joshua Granick <[email protected]>wrote:

> I want to resize a plane without squishing its material. Is there a way to
> do that? I'm using a MovieMaterial. I'm okay with using a clipping mask of
> some kind, but I'm not sure how to do that on an object level. I know how to
> add a clipping mask for a View, but that doesn't help me in this case.
>
> Thanks in advance for the help!
>



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