Whoops, Movie Material, that may be tough.

You might need to create a hidden MC with a mask that you control the size
according to the size of the plane, and draw just that part using draw().
Then you can take that bitmap and feed it to a BitmapMaterial each time your
plane changes size.

Let me know if it makes sense.

-Pete

On Tue, Dec 29, 2009 at 3:00 PM, Peter Kapelyan <[email protected]> wrote:

> Offhand, an easy way may be to use a TransformBitmapMaterial and come up
> with some calculation for the materials scaleX,Y and offsetX,Y, according to
> the scale of the plane that you feed that calculation.
>
>  If I had some time (I don't sorry) I would give it a shot, but I don't
> think it should take more than 30 mins - an hour of messing with the
> numbers.
>
> Let me know if it works out for you.
>
> -Pete
>
>
>
> On Tue, Dec 29, 2009 at 1:06 PM, Joshua Granick 
> <[email protected]>wrote:
>
>> I want to resize a plane without squishing its material. Is there a way to
>> do that? I'm using a MovieMaterial. I'm okay with using a clipping mask of
>> some kind, but I'm not sure how to do that on an object level. I know how to
>> add a clipping mask for a View, but that doesn't help me in this case.
>>
>> Thanks in advance for the help!
>>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>



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