Whoops again, you wouldn't need a mask if you are just drawing that section of the MovieClip...
However if the reason you really need MovieMaterial is because of interactivity, I don't have any suggestions how that may work, sorry... -Pete On Tue, Dec 29, 2009 at 3:05 PM, Peter Kapelyan <[email protected]> wrote: > Whoops, Movie Material, that may be tough. > > You might need to create a hidden MC with a mask that you control the size > according to the size of the plane, and draw just that part using draw(). > Then you can take that bitmap and feed it to a BitmapMaterial each time your > plane changes size. > > Let me know if it makes sense. > > -Pete > > > On Tue, Dec 29, 2009 at 3:00 PM, Peter Kapelyan <[email protected]>wrote: > >> Offhand, an easy way may be to use a TransformBitmapMaterial and come up >> with some calculation for the materials scaleX,Y and offsetX,Y, according to >> the scale of the plane that you feed that calculation. >> >> If I had some time (I don't sorry) I would give it a shot, but I don't >> think it should take more than 30 mins - an hour of messing with the >> numbers. >> >> Let me know if it works out for you. >> >> -Pete >> >> >> >> On Tue, Dec 29, 2009 at 1:06 PM, Joshua Granick <[email protected] >> > wrote: >> >>> I want to resize a plane without squishing its material. Is there a way >>> to do that? I'm using a MovieMaterial. I'm okay with using a clipping mask >>> of some kind, but I'm not sure how to do that on an object level. I know how >>> to add a clipping mask for a View, but that doesn't help me in this case. >>> >>> Thanks in advance for the help! >>> >> >> >> >> -- >> ___________________ >> >> Actionscript 3.0 Flash 3D Graphics Engine >> >> HTTP://AWAY3D.COM >> > > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
