Whoops again, you wouldn't need a mask if you are just drawing that section
of the MovieClip...

However if the reason you really need MovieMaterial is because of
interactivity, I don't have any suggestions how that may work, sorry...

-Pete

On Tue, Dec 29, 2009 at 3:05 PM, Peter Kapelyan <[email protected]> wrote:

> Whoops, Movie Material, that may be tough.
>
> You might need to create a hidden MC with a mask that you control the size
> according to the size of the plane, and draw just that part using draw().
> Then you can take that bitmap and feed it to a BitmapMaterial each time your
> plane changes size.
>
> Let me know if it makes sense.
>
> -Pete
>
>
> On Tue, Dec 29, 2009 at 3:00 PM, Peter Kapelyan <[email protected]>wrote:
>
>> Offhand, an easy way may be to use a TransformBitmapMaterial and come up
>> with some calculation for the materials scaleX,Y and offsetX,Y, according to
>> the scale of the plane that you feed that calculation.
>>
>>  If I had some time (I don't sorry) I would give it a shot, but I don't
>> think it should take more than 30 mins - an hour of messing with the
>> numbers.
>>
>> Let me know if it works out for you.
>>
>> -Pete
>>
>>
>>
>> On Tue, Dec 29, 2009 at 1:06 PM, Joshua Granick <[email protected]
>> > wrote:
>>
>>> I want to resize a plane without squishing its material. Is there a way
>>> to do that? I'm using a MovieMaterial. I'm okay with using a clipping mask
>>> of some kind, but I'm not sure how to do that on an object level. I know how
>>> to add a clipping mask for a View, but that doesn't help me in this case.
>>>
>>> Thanks in advance for the help!
>>>
>>
>>
>>
>> --
>> ___________________
>>
>> Actionscript 3.0 Flash 3D Graphics Engine
>>
>> HTTP://AWAY3D.COM
>>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>



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