Does .pushfront = true work?

On Tue, 29 Dec 2009 14:14:55 -0800, Stephen Hopkins <[email protected]> 
wrote:

I have a crosshair sprite that is always 20 units from my ship But I
want it to always show up(the ship or nothing else can hide it. I
tried setting the deltaZ to be negative but it only made my sprite
closer to the camera/bigger rather than putting it on top of
everything else. Is that what deltaZ is supposed to do?

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