Does .pushfront = true work?
On Tue, 29 Dec 2009 14:14:55 -0800, Stephen Hopkins <[email protected]> wrote:
I have a crosshair sprite that is always 20 units from my ship But I want it to always show up(the ship or nothing else can hide it. I tried setting the deltaZ to be negative but it only made my sprite closer to the camera/bigger rather than putting it on top of everything else. Is that what deltaZ is supposed to do?
