no, doesn't work in conjunction with deltaZ either

On Dec 29, 2:18 pm, "Joshua Granick" <[email protected]> wrote:
> Does .pushfront = true work?
>
> On Tue, 29 Dec 2009 14:14:55 -0800, Stephen Hopkins <[email protected]> 
> wrote:
> > I have a crosshair sprite that is always 20 units from my ship But I
> > want it to always show up(the ship or nothing else can hide it. I
> > tried setting the deltaZ to be negative but it only made my sprite
> > closer to the camera/bigger rather than putting it on top of
> > everything else. Is that what deltaZ is supposed to do?

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