no, doesn't work in conjunction with deltaZ either
On Dec 29, 2:18 pm, "Joshua Granick" <[email protected]> wrote: > Does .pushfront = true work? > > On Tue, 29 Dec 2009 14:14:55 -0800, Stephen Hopkins <[email protected]> > wrote: > > I have a crosshair sprite that is always 20 units from my ship But I > > want it to always show up(the ship or nothing else can hide it. I > > tried setting the deltaZ to be negative but it only made my sprite > > closer to the camera/bigger rather than putting it on top of > > everything else. Is that what deltaZ is supposed to do?
