maybe you can use mouseEvent3D.object
On Dec 29, 3:24 pm, "Joshua Granick" <[email protected]> wrote: > I have one view, one scene, with numerous objects. Each object is tied to a > mouse over listener using the addOnMouseOver method. > > If you roll off of the 3D scene and back on, it will correctly register which > object you rolled onto. However, it will not fire if you roll between objects > within the 3D scene. I am guessing that this method actually adds a mouse > over event to the entire 3D scene, then it figures out which object you > touched. In most cases this probably works great. However, I need to be able > to roll between adjacent 3D objects and detect which one I am hovering over > reliably. > > Is there a setting I don't know about, or another way to set up the events so > that they fire correctly? > > Thank you!
