maybe you can use mouseEvent3D.object

On Dec 29, 3:24 pm, "Joshua Granick" <[email protected]> wrote:
> I have one view, one scene, with numerous objects. Each object is tied to a 
> mouse over listener using the addOnMouseOver method.
>
> If you roll off of the 3D scene and back on, it will correctly register which 
> object you rolled onto. However, it will not fire if you roll between objects 
> within the 3D scene. I am guessing that this method actually adds a mouse 
> over event to the entire 3D scene, then it figures out which object you 
> touched. In most cases this probably works great. However, I need to be able 
> to roll between adjacent 3D objects and detect which one I am hovering over 
> reliably.
>
> Is there a setting I don't know about, or another way to set up the events so 
> that they fire correctly?
>
> Thank you!

Reply via email to