I have one view, one scene, with numerous objects. Each object is tied to a mouse over listener using the addOnMouseOver method.
If you roll off of the 3D scene and back on, it will correctly register which object you rolled onto. However, it will not fire if you roll between objects within the 3D scene. I am guessing that this method actually adds a mouse over event to the entire 3D scene, then it figures out which object you touched. In most cases this probably works great. However, I need to be able to roll between adjacent 3D objects and detect which one I am hovering over reliably. Is there a setting I don't know about, or another way to set up the events so that they fire correctly? Thank you!
