Could you post a sample of the code you are using to add these mouse
events?

Here's a simple project I am working on where all the cubes have a
mouse over/out added to them which mimics the interactions you want to
achieve:
http://www.wemakedotcoms.com/projects/wmdc2010/random/v0.2/Random.html

I don't normally use the built in addMouse...() functions to add
interactions to my objects. In the example above I add a cube, which
is a custom CubeContainer class that extends ObjectContainer3D. You
can replace the cube by any 3D object in the scene...

The following code adds the required mouse events:
var cube:CubeContainer = new CubeContainer;
cube.addEventListener(MouseEvent3D.ROLL_OVER, cubeMouseOverHandler,
false, 0, true);
cube.addEventListener(MouseEvent3D.ROLL_OUT, cubeMouseOutHandler,
false, 0, true);

Hope this helps.

Cheers,

Jerome.

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