Could you post a sample of the code you are using to add these mouse events?
Here's a simple project I am working on where all the cubes have a mouse over/out added to them which mimics the interactions you want to achieve: http://www.wemakedotcoms.com/projects/wmdc2010/random/v0.2/Random.html I don't normally use the built in addMouse...() functions to add interactions to my objects. In the example above I add a cube, which is a custom CubeContainer class that extends ObjectContainer3D. You can replace the cube by any 3D object in the scene... The following code adds the required mouse events: var cube:CubeContainer = new CubeContainer; cube.addEventListener(MouseEvent3D.ROLL_OVER, cubeMouseOverHandler, false, 0, true); cube.addEventListener(MouseEvent3D.ROLL_OUT, cubeMouseOutHandler, false, 0, true); Hope this helps. Cheers, Jerome.
