Heya guys, I think I may have uncovered the problem.

>From the release notes to Flash Player 10,0,22,87:
(Fixes)
* Matrix3D AS3 class implementation is difficult to use for general
math. (2216936)

Does anyone know what those changes were? Is there any chance that the
engine could be modified to support the old form of Matrix3D
implementation for those players it detects to be < 10,0,22,87?

I ask this because when we're pushing it through in banners we quote
the statistics from Adobe's penetration studies, but these don't
provide stats for dot releases. As a result it gets tricky convincing
the client and publisher (and yourself!) that it's a wise move to push
out an Away3DLite banner. We essentially aren't sure who we're losing
till we track the numbers from the first banners. I'm so bloody keen
on getting them rolling tho, building mini games in banners is one of
our most fun and effective practices!

P.S. Performance is great! With two copies of the swf embedded in a
heavy news page (including other flash content), and with that page
open in two different browsers, all four banners are running at their
full 21fps.
Nice work guys!

On Jan 14, 12:40 pm, bakedbeing <[email protected]> wrote:
> Hiya guys, I've been doing some user testing on some Away3DLite work
> we're doing, and have found that serious problems arose on this one
> version of Flash Player 10.
>
> Functioning normally(10,0,32,18 10,0,42,34): A plane scrolling towards
> the user in the Z. The plane fills the views, as the camera is
> slightly down-tilted. Basically looks like a mode 7 game, nice.
>
> Broken (FP 10,0,12,36): The plane is much smaller and surrounded by
> empty black space. It still scrolls toward you, but the entire plane
> is now tiny and flying at you.
>
> It seems like maybe an issue with the projection in the final
> rendering stage? Was something fundamentally borked in that particular
> Flash Player?
>
> Thanks everyone!
> Danny.

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