PS: I saw in the previous thread that there was a fix for Matrix3D,
but I couldn't figure out where in the A3DLite engine this patch would
be best applied, as there are so many uses of the Matrix3D class. Am I
using it on the viewport, or just for scaling/rotation on object 3d?

My game only contains rotation and translation of planes and cubes and
a camera being positioned once.

Ta!

On Jan 25, 7:08 pm, bakedbeing <[email protected]> wrote:
> Bugger, just typed out a long reply-to-author and it disappeared into
> the ether, I have to get used to the Google groups setup :)
>
> Thanks for the reply Ken, that definitely looks like it.
>
> I wonder if there's any chance of seeing a fix for this - I know it's
> not a bug in the engine but rather the Flash Player, but when you're
> pushing out a banner (which a3dLite seems perfect for) publishers and
> clients really want maximum user eyeballs, and it'd  be great if there
> was a workaround that let us apply the Matrix3D fix at runtime, so we
> could deliver our game to all the Flash 10 users out there.
>
> At the moment I'm having to divert all the Flash Player users with the
> buggy version of FP10 to a simple 2D frame rather than our mini-game,
> but with no Adobe stats for dot-releases of the player I have no way
> to predict (and tell our guys) how many users we're losing :(
>
> Once again thanks to everyone who's working on the engine, and if
> everyone is Katopz: thanks Katopz!
>
> On Jan 15, 2:21 am, Ken Railey <[email protected]> wrote:
>
>
>
> > Sounds like the flash player scaling bug to me.
>
> > Previous discussion on this list:
>
> >http://groups.google.com/group/away3d-dev/browse_thread/thread/83f3ba...
>
> > HTH
> > -Ken
>
> > On Wed, Jan 13, 2010 at 8:13 PM, bakedbeing 
> > <[email protected]>wrote:
>
> > > Heya guys, I think I may have uncovered the problem.
>
> > > From the release notes to Flash Player 10,0,22,87:
> > > (Fixes)
> > > * Matrix3D AS3 class implementation is difficult to use for general
> > > math. (2216936)
>
> > > Does anyone know what those changes were? Is there any chance that the
> > > engine could be modified to support the old form of Matrix3D
> > > implementation for those players it detects to be < 10,0,22,87?
>
> > > I ask this because when we're pushing it through in banners we quote
> > > the statistics from Adobe's penetration studies, but these don't
> > > provide stats for dot releases. As a result it gets tricky convincing
> > > the client and publisher (and yourself!) that it's a wise move to push
> > > out an Away3DLite banner. We essentially aren't sure who we're losing
> > > till we track the numbers from the first banners. I'm so bloody keen
> > > on getting them rolling tho, building mini games in banners is one of
> > > our most fun and effective practices!
>
> > > P.S. Performance is great! With two copies of the swf embedded in a
> > > heavy news page (including other flash content), and with that page
> > > open in two different browsers, all four banners are running at their
> > > full 21fps.
> > > Nice work guys!
>
> > > On Jan 14, 12:40 pm, bakedbeing <[email protected]> wrote:
> > > > Hiya guys, I've been doing some user testing on some Away3DLite work
> > > > we're doing, and have found that serious problems arose on this one
> > > > version of Flash Player 10.
>
> > > > Functioning normally(10,0,32,18 10,0,42,34): A plane scrolling towards
> > > > the user in the Z. The plane fills the views, as the camera is
> > > > slightly down-tilted. Basically looks like a mode 7 game, nice.
>
> > > > Broken (FP 10,0,12,36): The plane is much smaller and surrounded by
> > > > empty black space. It still scrolls toward you, but the entire plane
> > > > is now tiny and flying at you.
>
> > > > It seems like maybe an issue with the projection in the final
> > > > rendering stage? Was something fundamentally borked in that particular
> > > > Flash Player?
>
> > > > Thanks everyone!
> > > > Danny.

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