PS: I saw in the previous thread that there was a fix for Matrix3D, but I couldn't figure out where in the A3DLite engine this patch would be best applied, as there are so many uses of the Matrix3D class. Am I using it on the viewport, or just for scaling/rotation on object 3d?
My game only contains rotation and translation of planes and cubes and a camera being positioned once. Ta! On Jan 25, 7:08 pm, bakedbeing <[email protected]> wrote: > Bugger, just typed out a long reply-to-author and it disappeared into > the ether, I have to get used to the Google groups setup :) > > Thanks for the reply Ken, that definitely looks like it. > > I wonder if there's any chance of seeing a fix for this - I know it's > not a bug in the engine but rather the Flash Player, but when you're > pushing out a banner (which a3dLite seems perfect for) publishers and > clients really want maximum user eyeballs, and it'd be great if there > was a workaround that let us apply the Matrix3D fix at runtime, so we > could deliver our game to all the Flash 10 users out there. > > At the moment I'm having to divert all the Flash Player users with the > buggy version of FP10 to a simple 2D frame rather than our mini-game, > but with no Adobe stats for dot-releases of the player I have no way > to predict (and tell our guys) how many users we're losing :( > > Once again thanks to everyone who's working on the engine, and if > everyone is Katopz: thanks Katopz! > > On Jan 15, 2:21 am, Ken Railey <[email protected]> wrote: > > > > > Sounds like the flash player scaling bug to me. > > > Previous discussion on this list: > > >http://groups.google.com/group/away3d-dev/browse_thread/thread/83f3ba... > > > HTH > > -Ken > > > On Wed, Jan 13, 2010 at 8:13 PM, bakedbeing > > <[email protected]>wrote: > > > > Heya guys, I think I may have uncovered the problem. > > > > From the release notes to Flash Player 10,0,22,87: > > > (Fixes) > > > * Matrix3D AS3 class implementation is difficult to use for general > > > math. (2216936) > > > > Does anyone know what those changes were? Is there any chance that the > > > engine could be modified to support the old form of Matrix3D > > > implementation for those players it detects to be < 10,0,22,87? > > > > I ask this because when we're pushing it through in banners we quote > > > the statistics from Adobe's penetration studies, but these don't > > > provide stats for dot releases. As a result it gets tricky convincing > > > the client and publisher (and yourself!) that it's a wise move to push > > > out an Away3DLite banner. We essentially aren't sure who we're losing > > > till we track the numbers from the first banners. I'm so bloody keen > > > on getting them rolling tho, building mini games in banners is one of > > > our most fun and effective practices! > > > > P.S. Performance is great! With two copies of the swf embedded in a > > > heavy news page (including other flash content), and with that page > > > open in two different browsers, all four banners are running at their > > > full 21fps. > > > Nice work guys! > > > > On Jan 14, 12:40 pm, bakedbeing <[email protected]> wrote: > > > > Hiya guys, I've been doing some user testing on some Away3DLite work > > > > we're doing, and have found that serious problems arose on this one > > > > version of Flash Player 10. > > > > > Functioning normally(10,0,32,18 10,0,42,34): A plane scrolling towards > > > > the user in the Z. The plane fills the views, as the camera is > > > > slightly down-tilted. Basically looks like a mode 7 game, nice. > > > > > Broken (FP 10,0,12,36): The plane is much smaller and surrounded by > > > > empty black space. It still scrolls toward you, but the entire plane > > > > is now tiny and flying at you. > > > > > It seems like maybe an issue with the projection in the final > > > > rendering stage? Was something fundamentally borked in that particular > > > > Flash Player? > > > > > Thanks everyone! > > > > Danny.
