Hello, I'm quite new to Away3D and i'm testing a few stuff for a future project. Before, i used a little papervision3D but this time my client want me to work with away3D I made a 3D model with blender (quite simple because 3D is not really my friend ^-^) and I load its in flash. Unitl this, no problem.
But when rendering in flash, the result is a little bit uggly as you can see here (the first image is blender model and the other four the .swf) : http://beta.loiseleur.org/away3D/ I don't really konw why but the wheels, the body and the ground are mixing together. I try to find a solution on the net (and in class documentation) with no results... Here is the code if necessary (maybe i made a mistake) : public class Trial extends MovieClip { ///////////// // PROPERTIES private var _scene3D :Scene3D; private var _camera3D :Camera3D; private var _view3D :View3D; private var _container3D :ObjectContainer3D; private var _collada :Collada; private var _loader :Loader3D; private var _model :Object3D; ///////////// ///////////// //// METHODES ///////////// Loader3DEvent.LOAD_SUCCESS private function onDAESuccess( p_eventObject:Loader3DEvent):void { // shortcut to collada 3D object _model = _loader.handle; // update car material var wcm:WireColorMaterial = new WireColorMaterial( 0xFF6666, { wirecolor:0xFF8888 } ) _model.materialLibrary.getMaterial('car_png_001').material = wcm; } ///////////// Event.ENTER_FRAME private function onRender( p_eventObject:Event ):void { /* _container3D.yaw ( 5 ); _container3D.roll ( 5 ); _container3D.pitch( 5 ); */ // render 3D scene _view3D.render(); } ///////////// private function createScene():void { // create an object container to group the objects on the scene _container3D = new ObjectContainer3D(); _scene3D.addChild( _container3D ); // collada _collada = new Collada(); _collada.scaling = 400; _collada.centerMeshes = true; _loader = new Loader3D(); _loader.loadGeometry( "car.dae", _collada ); _loader.addEventListener( Loader3DEvent.LOAD_SUCCESS, onDAESuccess ); _container3D.addChild( _loader ); } ///////////// private function init3D():void { // create a new scene where all the 3D object will be rendered _scene3D = new Scene3D(); // create a new camera, passing some initialisation parameters _camera3D = new Camera3D({zoom:15, focus:30, x:100, y:300, z:-200}); _camera3D.lookAt( new Number3D( 0, 0, 0 ) ); // create a new view that encapsulates the scene and the camera _view3D = new View3D( { scene:_scene3D, camera:_camera3D } ); // center the viewport to the middle of the stage _view3D.x = 300; _view3D.y = 200; addChild(_view3D); } ///////////// ///////////// // CONSTRUCTOR public function Trial(){ // initialise Away3D init3D(); // create the 3D objects createScene(); // render addEventListener( Event.ENTER_FRAME, onRender ); } ///////////// } Thanks for the answers and thanks for this great tool. ;) Sorry for my English but i'm french...
