Thanks for the answers. It's OK with : _view3D.renderer = Renderer.INTERSECTING_OBJECTS; (but as you say it's slowler) But fucked with : _view3D.renderer = Renderer.CORRECT_Z_ORDER;
@Fabrice3D : I know my models are not prefects but I'm not a 3D graphist. :/ But of course for the project i've got to do i'll deal with a 3D designer. I'll take a look to Rob's room, thanks. ;) I now can search with good key words. :) On 1 fév, 12:09, Fabrice3D <[email protected]> wrote: > Keep in mind that propper modeling fixes a big deal of these problems. > > also you can set renderes per objects, instead of the whole scenery. > take a detailed look at Rob's room demo code... > > Fabrice > > On Feb 1, 2010, at 11:49 AM, Aurélien Nauwelaers wrote: > > > The default renderer has inaccurate but fast z-sorting. You need to > > switch to a better but slower renderer. You can do this by typing : > > _view3D.renderer = Renderer.CORRECT_Z_ORDER; > > or > > _view3D.renderer = Renderer.INTERSECTING_OBJECTS; (recalculates meshes > > when intersections are detected, but needs a lot of processing power). > > > Hope this helps. > > BTW I'm french too ;) > > > On 31 jan, 22:27, loiseleur <[email protected]> wrote: > >> Hello, > > >> I'm quite new to Away3D and i'm testing a few stuff for a future > >> project. > >> Before, i used a little papervision3D but this time my client want me > >> to work with away3D > >> I made a 3D model with blender (quite simple because 3D is not really > >> my friend ^-^) and I load its in flash. > >> Unitl this, no problem. > > >> But when rendering in flash, the result is a little bit uggly as you > >> can see here (the first image is blender model and the other four > >> the .swf) :http://beta.loiseleur.org/away3D/ > > >> I don't really konw why but the wheels, the body and the ground are > >> mixing together. > >> I try to find a solution on the net (and in class documentation) with > >> no results... > > >> Here is the code if necessary (maybe i made a mistake) : > > >> public class Trial extends MovieClip { > > >> ///////////// > >> // PROPERTIES > >> private var _scene3D :Scene3D; > >> private var _camera3D :Camera3D; > >> private var _view3D :View3D; > >> private var _container3D :ObjectContainer3D; > >> private var _collada :Collada; > >> private var _loader :Loader3D; > >> private var _model :Object3D; > >> ///////////// > > >> ///////////// > >> //// METHODES > > >> ///////////// Loader3DEvent.LOAD_SUCCESS > >> private function onDAESuccess( > >> p_eventObject:Loader3DEvent):void { > > >> // shortcut to collada 3D object > >> _model = _loader.handle; > > >> // update car material > >> var wcm:WireColorMaterial = new WireColorMaterial( > >> 0xFF6666, > >> { wirecolor:0xFF8888 } ) > >> > >> _model.materialLibrary.getMaterial('car_png_001').material = wcm; > >> } > > >> ///////////// Event.ENTER_FRAME > >> private function onRender( p_eventObject:Event ):void { > >> /* > >> _container3D.yaw ( 5 ); > >> _container3D.roll ( 5 ); > >> _container3D.pitch( 5 ); > >> */ > > >> //render3D scene > >> _view3D.render(); > >> } > > >> ///////////// > >> private function createScene():void { > > >> // create an object container to group the objects > >> on the scene > >> _container3D = new ObjectContainer3D(); > >> _scene3D.addChild( _container3D ); > > >> // collada > >> _collada = new Collada(); > >> _collada.scaling = 400; > >> _collada.centerMeshes = true; > > >> _loader = new Loader3D(); > >> _loader.loadGeometry( "car.dae", _collada ); > >> _loader.addEventListener( > >> Loader3DEvent.LOAD_SUCCESS, > >> onDAESuccess ); > >> _container3D.addChild( _loader ); > >> } > > >> ///////////// > >> private function init3D():void { > > >> // create a new scene where all the 3D object will > >> be rendered > >> _scene3D = new Scene3D(); > > >> // create a new camera, passing some > >> initialisation parameters > >> _camera3D = new Camera3D({zoom:15, focus:30, > >> x:100, y:300, > >> z:-200}); > >> _camera3D.lookAt( new Number3D( 0, 0, 0 ) ); > > >> // create a new view that encapsulates the scene > >> and the camera > >> _view3D = new View3D( { scene:_scene3D, > >> camera:_camera3D } ); > > >> // center the viewport to the middle of the stage > >> _view3D.x = 300; > >> _view3D.y = 200; > >> addChild(_view3D); > >> } > >> ///////////// > > >> ///////////// > >> // CONSTRUCTOR > >> public function Trial(){ > > >> // initialise Away3D > >> init3D(); > > >> // create the 3D objects > >> createScene(); > > >> //render > >> addEventListener( Event.ENTER_FRAME, onRender ); > >> } > >> ///////////// > > >> } > > >> Thanks for the answers and thanks for this great tool. ;) > >> Sorry for my English but i'm french... > >
