Thanks for the answers.

It's OK with :
_view3D.renderer = Renderer.INTERSECTING_OBJECTS; (but as you say it's
slowler)
But fucked with :
_view3D.renderer = Renderer.CORRECT_Z_ORDER;

@Fabrice3D :
I know my models are not prefects but I'm not a 3D graphist. :/
But of course for the project i've got to do i'll deal with a 3D
designer.
I'll take a look to Rob's room, thanks. ;)


I now can search with good key words. :)


On 1 fév, 12:09, Fabrice3D <[email protected]> wrote:
> Keep in mind that propper modeling fixes a big deal of these problems.
>
> also you can set renderes per objects, instead of the whole scenery.
> take a detailed look at Rob's room demo code...
>
> Fabrice
>
> On Feb 1, 2010, at 11:49 AM, Aurélien Nauwelaers wrote:
>
> > The default renderer has inaccurate but fast z-sorting. You need to
> > switch to a better but slower renderer. You can do this by typing :
> > _view3D.renderer = Renderer.CORRECT_Z_ORDER;
> > or
> > _view3D.renderer = Renderer.INTERSECTING_OBJECTS; (recalculates meshes
> > when intersections are detected, but needs a lot of processing power).
>
> > Hope this helps.
> > BTW I'm french too ;)
>
> > On 31 jan, 22:27, loiseleur <[email protected]> wrote:
> >> Hello,
>
> >> I'm quite new to Away3D and i'm testing a few stuff for a future
> >> project.
> >> Before, i used a little papervision3D but this time my client want me
> >> to work with away3D
> >> I made a 3D model with blender (quite simple because 3D is not really
> >> my friend ^-^) and I load its in flash.
> >> Unitl this, no problem.
>
> >> But when rendering in flash, the result is a little bit uggly as you
> >> can see here (the first image is blender model and the other four
> >> the .swf) :http://beta.loiseleur.org/away3D/
>
> >> I don't really konw why but the wheels, the body and the ground are
> >> mixing together.
> >> I try to find a solution on the net (and in class documentation) with
> >> no results...
>
> >> Here is the code if necessary (maybe i made a mistake) :
>
> >> public class Trial extends MovieClip {
>
> >>                 /////////////
> >>                 // PROPERTIES
> >>                 private var _scene3D     :Scene3D;
> >>                 private var _camera3D    :Camera3D;
> >>                 private var _view3D      :View3D;
> >>                 private var _container3D :ObjectContainer3D;
> >>                 private var _collada     :Collada;
> >>                 private var _loader      :Loader3D;
> >>                 private var _model       :Object3D;
> >>                 /////////////
>
> >>                 /////////////
> >>                 //// METHODES
>
> >>                 ///////////// Loader3DEvent.LOAD_SUCCESS
> >>                 private function onDAESuccess( 
> >> p_eventObject:Loader3DEvent):void {
>
> >>                         // shortcut to collada 3D object
> >>                         _model = _loader.handle;
>
> >>                         // update car material
> >>                         var wcm:WireColorMaterial = new WireColorMaterial( 
> >> 0xFF6666,
> >> { wirecolor:0xFF8888 } )
> >>                         
> >> _model.materialLibrary.getMaterial('car_png_001').material = wcm;
> >>                 }
>
> >>                 ///////////// Event.ENTER_FRAME
> >>                 private function onRender( p_eventObject:Event ):void {
> >>                         /*
> >>                         _container3D.yaw  ( 5 );
> >>                         _container3D.roll ( 5 );
> >>                         _container3D.pitch( 5 );
> >>                         */
>
> >>                         //render3D scene
> >>                         _view3D.render();
> >>                 }
>
> >>                 /////////////
> >>                 private function createScene():void {
>
> >>                         // create an object container to group the objects 
> >> on the scene
> >>                         _container3D = new ObjectContainer3D();
> >>                         _scene3D.addChild( _container3D );
>
> >>                         // collada
> >>                         _collada              = new Collada();
> >>                         _collada.scaling      = 400;
> >>                         _collada.centerMeshes = true;
>
> >>                         _loader               = new Loader3D();
> >>                         _loader.loadGeometry( "car.dae", _collada );
> >>                         _loader.addEventListener( 
> >> Loader3DEvent.LOAD_SUCCESS,
> >> onDAESuccess );
> >>                         _container3D.addChild( _loader );
> >>                 }
>
> >>                 /////////////
> >>                 private function init3D():void {
>
> >>                         // create a new scene where all the 3D object will 
> >> be rendered
> >>                         _scene3D = new Scene3D();
>
> >>                         // create a new camera, passing some 
> >> initialisation parameters
> >>                         _camera3D = new Camera3D({zoom:15, focus:30, 
> >> x:100, y:300,
> >> z:-200});
> >>                         _camera3D.lookAt( new Number3D( 0, 0, 0 ) );
>
> >>                         // create a new view that encapsulates the scene 
> >> and the camera
> >>                         _view3D = new View3D( { scene:_scene3D, 
> >> camera:_camera3D } );
>
> >>                         // center the viewport to the middle of the stage
> >>                         _view3D.x = 300;
> >>                         _view3D.y = 200;
> >>                         addChild(_view3D);
> >>                 }
> >>                 /////////////
>
> >>                 /////////////
> >>                 // CONSTRUCTOR
> >>                 public function Trial(){
>
> >>                         // initialise Away3D
> >>                         init3D();
>
> >>                         // create the 3D objects
> >>                         createScene();
>
> >>                         //render
> >>                         addEventListener( Event.ENTER_FRAME, onRender );
> >>                 }
> >>                 /////////////
>
> >> }
>
> >> Thanks for the answers and thanks for this great tool. ;)
> >> Sorry for my English but i'm french...
>
>

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