One thing that might be a quick fix is just make sure your wheels don't go
into (intersect) with the car body. Another easy fix is make the wheels
seperate objects and use wheel.ownCanvas=true on each of them
-Pete

On Mon, Feb 1, 2010 at 8:13 AM, loiseleur <[email protected]> wrote:

> Thanks for the answers.
>
> It's OK with :
> _view3D.renderer = Renderer.INTERSECTING_OBJECTS; (but as you say it's
> slowler)
> But fucked with :
> _view3D.renderer = Renderer.CORRECT_Z_ORDER;
>
> @Fabrice3D :
> I know my models are not prefects but I'm not a 3D graphist. :/
> But of course for the project i've got to do i'll deal with a 3D
> designer.
> I'll take a look to Rob's room, thanks. ;)
>
>
> I now can search with good key words. :)
>
>
> On 1 fév, 12:09, Fabrice3D <[email protected]> wrote:
> > Keep in mind that propper modeling fixes a big deal of these problems.
> >
> > also you can set renderes per objects, instead of the whole scenery.
> > take a detailed look at Rob's room demo code...
> >
> > Fabrice
> >
> > On Feb 1, 2010, at 11:49 AM, Aurélien Nauwelaers wrote:
> >
> > > The default renderer has inaccurate but fast z-sorting. You need to
> > > switch to a better but slower renderer. You can do this by typing :
> > > _view3D.renderer = Renderer.CORRECT_Z_ORDER;
> > > or
> > > _view3D.renderer = Renderer.INTERSECTING_OBJECTS; (recalculates meshes
> > > when intersections are detected, but needs a lot of processing power).
> >
> > > Hope this helps.
> > > BTW I'm french too ;)
> >
> > > On 31 jan, 22:27, loiseleur <[email protected]> wrote:
> > >> Hello,
> >
> > >> I'm quite new to Away3D and i'm testing a few stuff for a future
> > >> project.
> > >> Before, i used a little papervision3D but this time my client want me
> > >> to work with away3D
> > >> I made a 3D model with blender (quite simple because 3D is not really
> > >> my friend ^-^) and I load its in flash.
> > >> Unitl this, no problem.
> >
> > >> But when rendering in flash, the result is a little bit uggly as you
> > >> can see here (the first image is blender model and the other four
> > >> the .swf) :http://beta.loiseleur.org/away3D/
> >
> > >> I don't really konw why but the wheels, the body and the ground are
> > >> mixing together.
> > >> I try to find a solution on the net (and in class documentation) with
> > >> no results...
> >
> > >> Here is the code if necessary (maybe i made a mistake) :
> >
> > >> public class Trial extends MovieClip {
> >
> > >>                 /////////////
> > >>                 // PROPERTIES
> > >>                 private var _scene3D     :Scene3D;
> > >>                 private var _camera3D    :Camera3D;
> > >>                 private var _view3D      :View3D;
> > >>                 private var _container3D :ObjectContainer3D;
> > >>                 private var _collada     :Collada;
> > >>                 private var _loader      :Loader3D;
> > >>                 private var _model       :Object3D;
> > >>                 /////////////
> >
> > >>                 /////////////
> > >>                 //// METHODES
> >
> > >>                 ///////////// Loader3DEvent.LOAD_SUCCESS
> > >>                 private function onDAESuccess(
> p_eventObject:Loader3DEvent):void {
> >
> > >>                         // shortcut to collada 3D object
> > >>                         _model = _loader.handle;
> >
> > >>                         // update car material
> > >>                         var wcm:WireColorMaterial = new
> WireColorMaterial( 0xFF6666,
> > >> { wirecolor:0xFF8888 } )
> > >>
> _model.materialLibrary.getMaterial('car_png_001').material = wcm;
> > >>                 }
> >
> > >>                 ///////////// Event.ENTER_FRAME
> > >>                 private function onRender( p_eventObject:Event ):void
> {
> > >>                         /*
> > >>                         _container3D.yaw  ( 5 );
> > >>                         _container3D.roll ( 5 );
> > >>                         _container3D.pitch( 5 );
> > >>                         */
> >
> > >>                         //render3D scene
> > >>                         _view3D.render();
> > >>                 }
> >
> > >>                 /////////////
> > >>                 private function createScene():void {
> >
> > >>                         // create an object container to group the
> objects on the scene
> > >>                         _container3D = new ObjectContainer3D();
> > >>                         _scene3D.addChild( _container3D );
> >
> > >>                         // collada
> > >>                         _collada              = new Collada();
> > >>                         _collada.scaling      = 400;
> > >>                         _collada.centerMeshes = true;
> >
> > >>                         _loader               = new Loader3D();
> > >>                         _loader.loadGeometry( "car.dae", _collada );
> > >>                         _loader.addEventListener(
> Loader3DEvent.LOAD_SUCCESS,
> > >> onDAESuccess );
> > >>                         _container3D.addChild( _loader );
> > >>                 }
> >
> > >>                 /////////////
> > >>                 private function init3D():void {
> >
> > >>                         // create a new scene where all the 3D object
> will be rendered
> > >>                         _scene3D = new Scene3D();
> >
> > >>                         // create a new camera, passing some
> initialisation parameters
> > >>                         _camera3D = new Camera3D({zoom:15, focus:30,
> x:100, y:300,
> > >> z:-200});
> > >>                         _camera3D.lookAt( new Number3D( 0, 0, 0 ) );
> >
> > >>                         // create a new view that encapsulates the
> scene and the camera
> > >>                         _view3D = new View3D( { scene:_scene3D,
> camera:_camera3D } );
> >
> > >>                         // center the viewport to the middle of the
> stage
> > >>                         _view3D.x = 300;
> > >>                         _view3D.y = 200;
> > >>                         addChild(_view3D);
> > >>                 }
> > >>                 /////////////
> >
> > >>                 /////////////
> > >>                 // CONSTRUCTOR
> > >>                 public function Trial(){
> >
> > >>                         // initialise Away3D
> > >>                         init3D();
> >
> > >>                         // create the 3D objects
> > >>                         createScene();
> >
> > >>                         //render
> > >>                         addEventListener( Event.ENTER_FRAME, onRender
> );
> > >>                 }
> > >>                 /////////////
> >
> > >> }
> >
> > >> Thanks for the answers and thanks for this great tool. ;)
> > >> Sorry for my English but i'm french...
> >
> >
>



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