First of all I would like to thank you for this article . You know not
everyone here is Rob or Fabrice [?] . Such articles are very useful for
better 3d math understanding.

Cheers,

On Wed, Feb 3, 2010 at 6:48 PM, stephan <[email protected]> wrote:

> Hi,
>
> Great work on the Flash 10 branch guys.
>
> I noticed you guys use the root perspective projection to compute the
> camera projection. So changing zoom/focus will change the field of
> view of the root as well. So if I have display objects outside Away3D
> the field of view will affect those as well.
>
> I've been investigating how the matrix used by
> flash.geom.Utils3D.projectVectors() works, and it's pretty different
> from your usual OpenGL/DirectX projection matrix. I was able to figure
> how it works, and how to create projection matrices without relying on
> PerspectiveProjection, including off center projections. If you are
> interested I posted some code here:
>
> http://stephan83.com/10910707
>
> Maybe you already know all of this, but if it can be useful feel free
> to use it!
>
> Thanks again,
>
> Stephan Florquin
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Flash |Air |Games|OS|
Tel-0526237969
[email protected]
[email protected]

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