First of all I would like to thank you for this article . You know not everyone here is Rob or Fabrice [?] . Such articles are very useful for better 3d math understanding.
Cheers, On Wed, Feb 3, 2010 at 6:48 PM, stephan <[email protected]> wrote: > Hi, > > Great work on the Flash 10 branch guys. > > I noticed you guys use the root perspective projection to compute the > camera projection. So changing zoom/focus will change the field of > view of the root as well. So if I have display objects outside Away3D > the field of view will affect those as well. > > I've been investigating how the matrix used by > flash.geom.Utils3D.projectVectors() works, and it's pretty different > from your usual OpenGL/DirectX projection matrix. I was able to figure > how it works, and how to create projection matrices without relying on > PerspectiveProjection, including off center projections. If you are > interested I posted some code here: > > http://stephan83.com/10910707 > > Maybe you already know all of this, but if it can be useful feel free > to use it! > > Thanks again, > > Stephan Florquin > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Flash |Air |Games|OS| Tel-0526237969 [email protected] [email protected]
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