keep us informed Stephan! Fabrice On Feb 5, 2010, at 6:22 PM, Michael Iv wrote:
> Very interesting! > > On Fri, Feb 5, 2010 at 6:12 PM, stephan <[email protected]> wrote: > Thanks guys. > > The Esoteric Framework is a project I've been working on when I have > time for about a year and a half now. It has a website (http:// > framework.esotericorp.com/), but unfortunately I don't have time to > update it so the info is outdated compared to current builds. When the > new version is usable I will move the project to github or google code > so it's easier to update. > > I started it because I felt like a lot of work I do in Flash is > repetitive, and I felt like I could automate a lot of it. I wanted > something between Flash and Flex. I used it for the first time for a > commercial project not too long ago, and while I think it saved me a > lot a time, I felt like a lot of things needed to be changed before it > truly became a useful tool. So I rewrote a lot of code, tried to get > rid of the non-essential stuff, and my goal is to have a pretty solid > version that does basic 2D/3D functionality but can be extended via an > SDK. > > You define applications in XML files, which can be loaded during > runtime, or you can embed them if you'd rather have a nicely packed > SWF. It has 'bindings' similar to FLEX (I try to make almost > everything bindable/tweenable), and a scripting language which is > pretty much a subset of JavaScript. Obviously the scripting language > is a lot slower than ActionScript, so the idea is to develop CPU > intensive parts in AS3 then provide high level functions to be used by > the scripting language. A very basic application would look something > like this: > > <MyApplication> > <BitmapFile url="image.png" x="{-.5 * this.bitmapWidth + mouseX}" > y="{-.5 * this.bitmapHeight + mouseY}" /> > </MyApplication> > > This will basically load an image and move it under the mouse cursor > as it moves. As you can see 'bindings' detect when a value is updated > and updates the attributes appropriately. So it avoids having to write > event listeners for simple stuff. > > I also added a simple framework for the scripting language which is > inspired by the JavaScript framework jQuery, so you can manipulate > nodes easily. For instance you could do something like: > > $('* [kind=BitmapFile]').animate('alpha', 0, 2); > > That would basically fade out all the images in the application. For > 3D functionality I moved from PaperVision3D to Away3D 10 lite and it's > been working great so far. It's fun to tween 3D objects using the > scripting language with just a few line of codes. > > I wrote a simple SDK to create custom elements. In short you define > the attributes of your element in a JSON file, then launch the code > generator (written in Python) that will generate an AS3 base class for > your element which you can extend as you want. The base class will > already take care of all the bindings and the magical stuff for you so > you don't have to worry about that. > > Right now I feel like there's quite a bit of work left, but when it's > ready I'll release all the source code so people can play with it if > they are interested. > > Stephan > > On Feb 5, 10:41 am, Fabrice <[email protected]> wrote: > > Hey Stephan, > > Why don't you tell us a bit more about the Esoteric framework...? > > Looks very promissing... > > > > Fabrice > > > > On Feb 3, 5:48 pm, stephan <[email protected]> wrote: > > > > > > > > > Hi, > > > > > Great work on the Flash 10 branch guys. > > > > > I noticed you guys use the root perspective projection to compute the > > > camera projection. So changing zoom/focus will change the field of > > > view of the root as well. So if I have display objects outside Away3D > > > the field of view will affect those as well. > > > > > I've been investigating how the matrix used by > > > flash.geom.Utils3D.projectVectors() works, and it's pretty different > > > from your usual OpenGL/DirectX projection matrix. I was able to figure > > > how it works, and how to create projection matrices without relying on > > > PerspectiveProjection, including off center projections. If you are > > > interested I posted some code here: > > > > >http://stephan83.com/10910707 > > > > > Maybe you already know all of this, but if it can be useful feel free > > > to use it! > > > > > Thanks again, > > > > > Stephan Florquin > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Flash |Air |Games|OS| > Tel-0526237969 > [email protected] > [email protected]
