Hi, Great work on the Flash 10 branch guys.
I noticed you guys use the root perspective projection to compute the camera projection. So changing zoom/focus will change the field of view of the root as well. So if I have display objects outside Away3D the field of view will affect those as well. I've been investigating how the matrix used by flash.geom.Utils3D.projectVectors() works, and it's pretty different from your usual OpenGL/DirectX projection matrix. I was able to figure how it works, and how to create projection matrices without relying on PerspectiveProjection, including off center projections. If you are interested I posted some code here: http://stephan83.com/10910707 Maybe you already know all of this, but if it can be useful feel free to use it! Thanks again, Stephan Florquin
