Ah, I see. So a 2D mask over the whole thing. I think that could work
if everything was always in the box, but if I needed things to emerge
the masking would get really complicated.

I'm still kind of surprised that there's not a way to do it with
materials. I've done something like this in Cinema4D by applying the a
background movie as a material to an object that I wanted to be
invisible, but still catch shadows. I wonder if I could do something
similar here?

Thank you for your input on this.


On Feb 3, 5:26 pm, Cauê Waneck <[email protected]> wrote:
> Scott,
>
> here<http://www.flartoolkitdocs.org/FAQ/getting-the-screen-coordinates-of-...>
> you
> will see how to get the screen coordinates out of the detector.
>
> For each frame, you should try something like this:
>
> mask.graphics.clear();
> var i:int, sq:FLARSquare = detector.getSquare ();
> mask.graphics.beginFill(0);
> mask.graphics.moveTo(sq.sqvertex[0].x, sq.sqvertex[0].y);
> mask.graphics.lineTo(sq.sqvertex[1].x, sq.sqvertex[1].y);
> mask.graphics.lineTo(sq.sqvertex[2].x, sq.sqvertex[2].y);
> mask.graphics.lineTo(sq.sqvertex[3].x, sq.sqvertex[3].y);
> mask.graphics.endFill();
>
> that -could- do... but it's completely untested ! :) .. Also maybe you will
> have to determine if two points will determine a side of the rectangle or a
> diagonal!
>
> cheers
> Cauê
>
> 2010/2/3 Scott <[email protected]>
>
>
>
> > That would be great if I knew how to do that. :-)
>
> > Could you give me a hint on where to start looking?
>
> > On Feb 3, 3:03 pm, Cauê Waneck <[email protected]> wrote:
> > > Scott, wouldn't it be better to put a mask that changes according to FLAR
> > > points' position?
>
> > > 2010/2/3 Scott <[email protected]>
>
> > > > Apologies if this has been covered, but I'm not quite sure how to
> > > > phrase the question.
>
> > > > I'm trying to achieve an effect similar to this:
>
> > > >http://www.youtube.com/watch?v=TW6_X9qBeds
>
> > > > I have 5 planes arranged to give the appearance of a cube recessed
> > > > inside of an AR pattern. For the effect to be believable, the outside
> > > > of the cube has to be invisible. However, I can't just use transparent
> > > > materials on the backs because then you can see the inside of the
> > > > cube.
>
> > > > I guess what I'm looking for is a back-side material that is
> > > > invisible, but does not offer a transparent view into the cube.

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