Maybe you could set ownCanvas to true, or in Away3dLite, set a layer to be
rendered, and mask only the portion you want.
You -could- apply the video as a texture. But that would be an unnecessary
performance hog, and in this case the uvs would have to change according to
the angle you're facing.

2010/2/4 Scott <[email protected]>

> Ah, I see. So a 2D mask over the whole thing. I think that could work
> if everything was always in the box, but if I needed things to emerge
> the masking would get really complicated.
>
> I'm still kind of surprised that there's not a way to do it with
> materials. I've done something like this in Cinema4D by applying the a
> background movie as a material to an object that I wanted to be
> invisible, but still catch shadows. I wonder if I could do something
> similar here?
>
> Thank you for your input on this.
>
>
> On Feb 3, 5:26 pm, Cauê Waneck <[email protected]> wrote:
> > Scott,
> >
> > here<
> http://www.flartoolkitdocs.org/FAQ/getting-the-screen-coordinates-of-...>
> > you
> > will see how to get the screen coordinates out of the detector.
> >
> > For each frame, you should try something like this:
> >
> > mask.graphics.clear();
> > var i:int, sq:FLARSquare = detector.getSquare ();
> > mask.graphics.beginFill(0);
> > mask.graphics.moveTo(sq.sqvertex[0].x, sq.sqvertex[0].y);
> > mask.graphics.lineTo(sq.sqvertex[1].x, sq.sqvertex[1].y);
> > mask.graphics.lineTo(sq.sqvertex[2].x, sq.sqvertex[2].y);
> > mask.graphics.lineTo(sq.sqvertex[3].x, sq.sqvertex[3].y);
> > mask.graphics.endFill();
> >
> > that -could- do... but it's completely untested ! :) .. Also maybe you
> will
> > have to determine if two points will determine a side of the rectangle or
> a
> > diagonal!
> >
> > cheers
> > Cauê
> >
> > 2010/2/3 Scott <[email protected]>
> >
> >
> >
> > > That would be great if I knew how to do that. :-)
> >
> > > Could you give me a hint on where to start looking?
> >
> > > On Feb 3, 3:03 pm, Cauê Waneck <[email protected]> wrote:
> > > > Scott, wouldn't it be better to put a mask that changes according to
> FLAR
> > > > points' position?
> >
> > > > 2010/2/3 Scott <[email protected]>
> >
> > > > > Apologies if this has been covered, but I'm not quite sure how to
> > > > > phrase the question.
> >
> > > > > I'm trying to achieve an effect similar to this:
> >
> > > > >http://www.youtube.com/watch?v=TW6_X9qBeds
> >
> > > > > I have 5 planes arranged to give the appearance of a cube recessed
> > > > > inside of an AR pattern. For the effect to be believable, the
> outside
> > > > > of the cube has to be invisible. However, I can't just use
> transparent
> > > > > materials on the backs because then you can see the inside of the
> > > > > cube.
> >
> > > > > I guess what I'm looking for is a back-side material that is
> > > > > invisible, but does not offer a transparent view into the cube.
>

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