Thanks again for your response. I'll look into ownCanvas.

The UV problem is kind of weird, but C4D had a frontal projection mode
so it always worked. *shrug* But I agree that the solution isn't ideal
in this case.



On Feb 3, 8:16 pm, Cauê Waneck <[email protected]> wrote:
> Maybe you could set ownCanvas to true, or in Away3dLite, set a layer to be
> rendered, and mask only the portion you want.
> You -could- apply the video as a texture. But that would be an unnecessary
> performance hog, and in this case the uvs would have to change according to
> the angle you're facing.
>
> 2010/2/4 Scott <[email protected]>
>
>
>
> > Ah, I see. So a 2D mask over the whole thing. I think that could work
> > if everything was always in the box, but if I needed things to emerge
> > the masking would get really complicated.
>
> > I'm still kind of surprised that there's not a way to do it with
> > materials. I've done something like this in Cinema4D by applying the a
> > background movie as a material to an object that I wanted to be
> > invisible, but still catch shadows. I wonder if I could do something
> > similar here?
>
> > Thank you for your input on this.
>
> > On Feb 3, 5:26 pm, Cauê Waneck <[email protected]> wrote:
> > > Scott,
>
> > > here<
> >http://www.flartoolkitdocs.org/FAQ/getting-the-screen-coordinates-of-...>
> > > you
> > > will see how to get the screen coordinates out of the detector.
>
> > > For each frame, you should try something like this:
>
> > > mask.graphics.clear();
> > > var i:int, sq:FLARSquare = detector.getSquare ();
> > > mask.graphics.beginFill(0);
> > > mask.graphics.moveTo(sq.sqvertex[0].x, sq.sqvertex[0].y);
> > > mask.graphics.lineTo(sq.sqvertex[1].x, sq.sqvertex[1].y);
> > > mask.graphics.lineTo(sq.sqvertex[2].x, sq.sqvertex[2].y);
> > > mask.graphics.lineTo(sq.sqvertex[3].x, sq.sqvertex[3].y);
> > > mask.graphics.endFill();
>
> > > that -could- do... but it's completely untested ! :) .. Also maybe you
> > will
> > > have to determine if two points will determine a side of the rectangle or
> > a
> > > diagonal!
>
> > > cheers
> > > Cauê
>
> > > 2010/2/3 Scott <[email protected]>
>
> > > > That would be great if I knew how to do that. :-)
>
> > > > Could you give me a hint on where to start looking?
>
> > > > On Feb 3, 3:03 pm, Cauê Waneck <[email protected]> wrote:
> > > > > Scott, wouldn't it be better to put a mask that changes according to
> > FLAR
> > > > > points' position?
>
> > > > > 2010/2/3 Scott <[email protected]>
>
> > > > > > Apologies if this has been covered, but I'm not quite sure how to
> > > > > > phrase the question.
>
> > > > > > I'm trying to achieve an effect similar to this:
>
> > > > > >http://www.youtube.com/watch?v=TW6_X9qBeds
>
> > > > > > I have 5 planes arranged to give the appearance of a cube recessed
> > > > > > inside of an AR pattern. For the effect to be believable, the
> > outside
> > > > > > of the cube has to be invisible. However, I can't just use
> > transparent
> > > > > > materials on the backs because then you can see the inside of the
> > > > > > cube.
>
> > > > > > I guess what I'm looking for is a back-side material that is
> > > > > > invisible, but does not offer a transparent view into the cube.

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