Rob I couldn't reporduce this on another computer, until I noticed that I only get the effect if I change the Dot3 material properties:
MoonMaterial.specular = 0.2; //0.2 or greater to get the effect. Regards Mark On Feb 7, 5:58 pm, MarkC <[email protected]> wrote: > One more > image...http://groups.google.com/group/away3d-dev/web/misaligned_ambient2.jpg > > Mark > > On Feb 7, 5:21 pm, MarkC <[email protected]> wrote: > > > > > Rob > > > I spoke too soon, though the light source colour problem has been > > resolved, a new fault seems to have been introduced. > > > The Ambient light shadow no longer lines up with the direct light > > shadow - for some angles, not all. > > > Take a look at the attached image, it is looking down on the pole of > > my Moon sphere, the ambient light is set to zero, but you can see a > > wedge between the true shadow edge (from direct light) and where the > > deep ambient (black in this case) shadow starts. As I say this does > > not happen for all angles of rotation of the light source around the > > sphere, so I suspect it is a quadrant thing for a trig function > > somewhere. > > >http://groups.google.com/group/away3d-dev/web/misaligned_ambient.jpg > > > Apologies for the low contrast image, I'm playing around trying to > > stop burn out in the high-lights whilst retaining some definition up > > the shadow. > > > Regards > > Mark > > > On Feb 3, 1:59 pm, Rob Bateman <[email protected]> wrote: > > > > whoops. yeah, thanx for that! trace removed > > > > glad to hear things are working for you now. > > > > Rob > > > > On Wed, Feb 3, 2010 at 1:33 PM, M Crossley <[email protected]> > > > wrote: > > > > Thanks Rob, that has fixed it. I'm most grateful. > > > > > I did notice that there seem to be some debug messages when the movie > > > > runs now, I don't know if they are related to your code change: > > > > > _szx 1 > > > > _szy 0 > > > > _szz -3.4450524030726903e-16 > > > > > Cheers > > > > Mark > > > > > On Feb 3, 10:39 am, Rob Bateman <[email protected]> wrote: > > > > > Hey Mark > > > > > > had a look at your sample, and corrected a matrix calculation that > > > > > should > > > > > fix your problem. patch has been uploaded to the svn trunk - let us > > > > > know > > > > if > > > > > it works! > > > > > > cheers > > > > > > Rob > > > > -- > > > Rob Bateman > > > Flash Development & Consultancy > > > > [email protected] Hide quoted > > > text - > > - Show quoted text -
