Rob

I couldn't reporduce this on another computer, until I noticed that I
only get the effect if I change the Dot3 material properties:

MoonMaterial.specular = 0.2; //0.2 or greater to get the effect.

Regards
Mark

On Feb 7, 5:58 pm, MarkC <[email protected]> wrote:
> One more 
> image...http://groups.google.com/group/away3d-dev/web/misaligned_ambient2.jpg
>
> Mark
>
> On Feb 7, 5:21 pm, MarkC <[email protected]> wrote:
>
>
>
> > Rob
>
> > I spoke too soon, though the light source colour problem has been
> > resolved, a new fault seems to have been introduced.
>
> > The Ambient light shadow no longer lines up with the direct light
> > shadow - for some angles, not all.
>
> > Take a look at the attached image, it is looking down on the pole of
> > my Moon sphere, the ambient light is set to zero, but you can see a
> > wedge between the true shadow edge (from direct light) and where the
> > deep ambient (black in this case) shadow starts. As I say this does
> > not happen for all angles of rotation of the light source around the
> > sphere, so I suspect it is a quadrant thing for a trig function
> > somewhere.
>
> >http://groups.google.com/group/away3d-dev/web/misaligned_ambient.jpg
>
> > Apologies for the low contrast image, I'm playing around trying to
> > stop burn out in the high-lights whilst retaining some definition up
> > the shadow.
>
> > Regards
> > Mark
>
> > On Feb 3, 1:59 pm, Rob Bateman <[email protected]> wrote:
>
> > > whoops. yeah, thanx for that! trace removed
>
> > > glad to hear things are working for you now.
>
> > > Rob
>
> > > On Wed, Feb 3, 2010 at 1:33 PM, M Crossley <[email protected]> 
> > > wrote:
> > > > Thanks Rob, that has fixed it. I'm most grateful.
>
> > > > I did notice that there seem to be some debug messages when the movie
> > > > runs now, I don't know if they are related to your code change:
>
> > > >  _szx 1
> > > >  _szy 0
> > > >  _szz -3.4450524030726903e-16
>
> > > > Cheers
> > > > Mark
>
> > > > On Feb 3, 10:39 am, Rob Bateman <[email protected]> wrote:
> > > > > Hey Mark
>
> > > > > had a look at your sample, and corrected a matrix calculation that 
> > > > > should
> > > > > fix your problem. patch has been uploaded to the svn trunk - let us 
> > > > > know
> > > > if
> > > > > it works!
>
> > > > > cheers
>
> > > > > Rob
>
> > > --
> > > Rob Bateman
> > > Flash Development & Consultancy
>
> > > [email protected] Hide quoted 
> > > text -
>
> - Show quoted text -

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