Hi,

OpenCollada Export settings are:

Standard options--------
bake matrix (checked)
relative paths (checked)
copy images(checked)
export user defined properties (unchecked)

Geometry ---------------------
normals (checked)
triangulate (checked)
tangents/binormals (tried both checks and unchecked)

Animation ---------
enable export (tried both checked and unchecked)
sample animation (tried both)


I just tried simplifying collada embed the way you suggested:
var myObject:ObjectContainer3D = Collada.parse (TeapotMesh,
{ material: TeapotUVW } );
myObject.materialLibrary.getMaterial("_1_-_Default-material").material
= _material;
_scene.addChild(myObject);

and the mapping is not correctly applied.. argh T.T


On Feb 8, 1:21 pm, "Joshua Granick" <[email protected]> wrote:
> What are your OpenCollada export settings?
>
> Have you tried checking that Bake Transforms, Triangulate and Texture 
> Coordinates are being exported?
>
> Also, you can simplify your Collada embed like this:
>
> var myObject:ObjectContainer3D = Collada.parse (TeapotMesh, { material: 
> TeapotUVW } );
>
> On Mon, 08 Feb 2010 11:15:30 -0800, antoniolea <[email protected]> wrote:
> > I am transitioning form papervision to away3D.  All the collada files
> > + baked textures that used to work seems to fail on me on away3d.  I
> > am using max 2010 with open collada plugin and using render to texture
> > to create the uvw image.  The texture loads fine but the mapping does
> > not work.
>
> > It seems that the problem comes from the way I export because the
> > away3d's supermario demo seems to work...  Any advise is GREATLY
> > appreciated!...  :(
>
> > (original uvmap screencapture from 3ds max)
> >http://www.antoniolea.com/temp/screencapture.png
> >http://www.antoniolea.com/temp/screencapture2.png
>
> > (outcome - not uvmapped)
> >http://www.antoniolea.com/temp/teapot.swf
>
> > code used:
> > //away version 3.4
> > [Embed(source="assets/daeExport/teapot.jpg")]
> > public var TeapotUVW : Class;
>
> > [Embed(source="assets/daeExport/teapot.DAE", mimeType="application/
> > octet-stream")]
> > public var TeapotMesh : Class;
>
> > _collada = new Collada();
> > _model1 = _collada.parse(TeapotMesh) as ObjectContainer3D;
> > _model1.materialLibrary.getMaterial("Bricks_Yellow__Teapot01_-
> > material").material = _material;
> > _scene.addChild(_model1);
>
> > // assets -------------------------
> > collada file:
> >http://www.antoniolea.com/temp/teapot.DAE
> > uvmap file:
> >http://www.antoniolea.com/temp/teapot.jpg
> > max file:
> >http://www.antoniolea.com/temp/teapot.max

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