I think I have figured it out.  It was the wrong mapping ID (render to
texture) from max.  Channel was assigned to an incorrect number.  I
could not have diagnosed this without you, Joshua.  Thank you so
much.  I also did not know that you can assign material without
specifying the name of the material ID from DAE.  This would save me
so much time!!!!  Gosh, took me exactly 20 hours to figure this
out....  Thank you so much.

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