You can make those "Normal Maps" with PreFab, or most 3d Applications (Maya,
3DSMAX, Lightwave etc).

However, a normal map is most effective when made from a really high poly
object, something better done in a 3D App, not PreFab.

Then you can apply that normal map to a low poly version of that object.

-Pete

On Wed, Feb 10, 2010 at 3:02 PM, antoniolea <[email protected]> wrote:

> I'm looking at the skin texture maps and I am curious how these
> textures are created...
> ie:
>
>
> http://www.infiniteturtles.co.uk/projects/away3d/demos/NormalmappedMustang/srcview/source/assets/MustangObject_NRM_512.png
>
> Thanks a lot!
>



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