You can make those "Normal Maps" with PreFab, or most 3d Applications (Maya, 3DSMAX, Lightwave etc).
However, a normal map is most effective when made from a really high poly object, something better done in a 3D App, not PreFab. Then you can apply that normal map to a low poly version of that object. -Pete On Wed, Feb 10, 2010 at 3:02 PM, antoniolea <[email protected]> wrote: > I'm looking at the skin texture maps and I am curious how these > textures are created... > ie: > > > http://www.infiniteturtles.co.uk/projects/away3d/demos/NormalmappedMustang/srcview/source/assets/MustangObject_NRM_512.png > > Thanks a lot! > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
