Is there a different term for "normal map" in 3d applications such as
3ds max? Or is that the correct technical term used?



On Feb 10, 12:12 pm, Peter Kapelyan <[email protected]> wrote:
> You can make those "Normal Maps" with PreFab, or most 3d Applications (Maya,
> 3DSMAX, Lightwave etc).
>
> However, a normal map is most effective when made from a really high poly
> object, something better done in a 3D App, not PreFab.
>
> Then you can apply that normal map to a low poly version of that object.
>
> -Pete
>
> On Wed, Feb 10, 2010 at 3:02 PM, antoniolea <[email protected]> wrote:
> > I'm looking at the skin texture maps and I am curious how these
> > textures are created...
> > ie:
>
> >http://www.infiniteturtles.co.uk/projects/away3d/demos/NormalmappedMu...
>
> > Thanks a lot!
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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