I think I got it.  Thanks :)

On Feb 10, 12:21 pm, antoniolea <[email protected]> wrote:
> Is there a different term for "normal map" in 3d applications such as
> 3ds max? Or is that the correct technical term used?
>
> On Feb 10, 12:12 pm, Peter Kapelyan <[email protected]> wrote:
>
> > You can make those "Normal Maps" with PreFab, or most 3d Applications (Maya,
> > 3DSMAX, Lightwave etc).
>
> > However, a normal map is most effective when made from a really high poly
> > object, something better done in a 3D App, not PreFab.
>
> > Then you can apply that normal map to a low poly version of that object.
>
> > -Pete
>
> > On Wed, Feb 10, 2010 at 3:02 PM, antoniolea <[email protected]> wrote:
> > > I'm looking at the skin texture maps and I am curious how these
> > > textures are created...
> > > ie:
>
> > >http://www.infiniteturtles.co.uk/projects/away3d/demos/NormalmappedMu...
>
> > > Thanks a lot!
>
> > --
> > ___________________
>
> > Actionscript 3.0 Flash 3D Graphics Engine
>
> > HTTP://AWAY3D.COM

Reply via email to