I think I got it. Thanks :)
On Feb 10, 12:21 pm, antoniolea <[email protected]> wrote: > Is there a different term for "normal map" in 3d applications such as > 3ds max? Or is that the correct technical term used? > > On Feb 10, 12:12 pm, Peter Kapelyan <[email protected]> wrote: > > > You can make those "Normal Maps" with PreFab, or most 3d Applications (Maya, > > 3DSMAX, Lightwave etc). > > > However, a normal map is most effective when made from a really high poly > > object, something better done in a 3D App, not PreFab. > > > Then you can apply that normal map to a low poly version of that object. > > > -Pete > > > On Wed, Feb 10, 2010 at 3:02 PM, antoniolea <[email protected]> wrote: > > > I'm looking at the skin texture maps and I am curious how these > > > textures are created... > > > ie: > > > >http://www.infiniteturtles.co.uk/projects/away3d/demos/NormalmappedMu... > > > > Thanks a lot! > > > -- > > ___________________ > > > Actionscript 3.0 Flash 3D Graphics Engine > > > HTTP://AWAY3D.COM
