Hello everybody,
I searched the web around but couldn´t find any information on how to
use the world builder with 3ds max 2010.
I found the great tutorial on using maya and the world builder but I
cant afford to switch to maya right now.
Basicly what I have is a simple scene build in 3ds consisting of a
pane and some roads and bridges build on top. Ultimately I want to
load that scene into flash, and add a player avatar allowing to
explore the world in 3rd person view.
While the import of the avatar works fine using the 3ds loader, I am
struggling at importing the world.
I exported the world scene (including a cam named overviewCam) and
simply overwrote the world.dae file that comes with the basic_scene
example, just for the sake of testing, but upon loading the swf a
runtime error pops up saying "no cameras available", so clearly I am
missing something. The full error message is below.
I am very willing to make my 3ds files available if neccessary.
Thanks for any help,
André
Error: no cameras available
at awaybuilder::SceneBuilder/getCameraById()
at awaybuilder::WorldBuilder/setupCamera()
at awaybuilder::WorldBuilder/onBuildingComplete()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at awaybuilder::SceneBuilder/build()
at awaybuilder::WorldBuilder/setupBuilder()
at awaybuilder::WorldBuilder/onParsingComplete()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at awaybuilder.collada::ColladaParser/parse()
at awaybuilder::WorldBuilder/build()
at Main/onColladaComplete()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()