Hi Andreas,

thanks for the response.

I digged a bit more and maybe you could enlighten me: What is actually
the benefit of using the world builder?

Would it be viewable for me to load the parts (basicly the floor, the
road, the bridges etc.) using the 3ds importer
and then build my scene based on multiple instances of these modules
and then attach a targetcam to my player avatar?

Maybe this would be for another thread, but could you point me to a
resource where I could read up on how to have the player avatar
following the height of the builded world? e.g. I want my avatar to be
able to walk over bridges without "clipping" through them.

Thanks for your help,

Andre

On 18 Feb., 23:55, Andreas Engstrom <[email protected]>
wrote:
> Hi André.
>
> There is unfortunately no 3ds support and Maya is currently the only  
> viable option for use with AwayBuilder. Support for 3ds was planned  
> but sadly never implemented.
>
> .andreas
>
> On 17 Feb 2010, at 22:39, André wrote:
>
> Hello everybody,
>
> I searched the web around but couldn´t find any information on how to
> use the world builder with 3ds max 2010.
> I found the great tutorial on using maya and the world builder but I
> cant afford to switch to maya right now.
>
> Basicly what I have is a simple scene build in 3ds consisting of a
> pane and some roads and bridges build on top. Ultimately I want to
> load that scene into flash, and add a player avatar allowing to
> explore the world in 3rd person view.
>
> While the import of the avatar works fine using the 3ds loader, I am
> struggling at importing the world.
>
> I exported the world scene (including a cam named overviewCam) and
> simply overwrote the world.dae file that comes with the basic_scene
> example, just for the sake of testing, but upon loading the swf a
> runtime error pops up saying "no cameras available", so clearly I am
> missing something. The full error message is below.
>
> I am very willing to make my 3ds files available if neccessary.
>
> Thanks for any help,
>
> André
>
> Error: no cameras available
>         at awaybuilder::SceneBuilder/getCameraById()
>         at awaybuilder::WorldBuilder/setupCamera()
>         at awaybuilder::WorldBuilder/onBuildingComplete()
>         at flash.events::EventDispatcher/dispatchEventFunction()
>         at flash.events::EventDispatcher/dispatchEvent()
>         at awaybuilder::SceneBuilder/build()
>         at awaybuilder::WorldBuilder/setupBuilder()
>         at awaybuilder::WorldBuilder/onParsingComplete()
>         at flash.events::EventDispatcher/dispatchEventFunction()
>         at flash.events::EventDispatcher/dispatchEvent()
>         at awaybuilder.collada::ColladaParser/parse()
>         at awaybuilder::WorldBuilder/build()
>         at Main/onColladaComplete()
>         at flash.events::EventDispatcher/dispatchEventFunction()
>         at flash.events::EventDispatcher/dispatchEvent()
>         at flash.net::URLLoader/onComplete()

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