Hi André.

There is unfortunately no 3ds support and Maya is currently the only viable option for use with AwayBuilder. Support for 3ds was planned but sadly never implemented.

.andreas



On 17 Feb 2010, at 22:39, André wrote:

Hello everybody,

I searched the web around but couldn´t find any information on how to
use the world builder with 3ds max 2010.
I found the great tutorial on using maya and the world builder but I
cant afford to switch to maya right now.

Basicly what I have is a simple scene build in 3ds consisting of a
pane and some roads and bridges build on top. Ultimately I want to
load that scene into flash, and add a player avatar allowing to
explore the world in 3rd person view.

While the import of the avatar works fine using the 3ds loader, I am
struggling at importing the world.

I exported the world scene (including a cam named overviewCam) and
simply overwrote the world.dae file that comes with the basic_scene
example, just for the sake of testing, but upon loading the swf a
runtime error pops up saying "no cameras available", so clearly I am
missing something. The full error message is below.

I am very willing to make my 3ds files available if neccessary.

Thanks for any help,

André

Error: no cameras available
        at awaybuilder::SceneBuilder/getCameraById()
        at awaybuilder::WorldBuilder/setupCamera()
        at awaybuilder::WorldBuilder/onBuildingComplete()
        at flash.events::EventDispatcher/dispatchEventFunction()
        at flash.events::EventDispatcher/dispatchEvent()
        at awaybuilder::SceneBuilder/build()
        at awaybuilder::WorldBuilder/setupBuilder()
        at awaybuilder::WorldBuilder/onParsingComplete()
        at flash.events::EventDispatcher/dispatchEventFunction()
        at flash.events::EventDispatcher/dispatchEvent()
        at awaybuilder.collada::ColladaParser/parse()
        at awaybuilder::WorldBuilder/build()
        at Main/onColladaComplete()
        at flash.events::EventDispatcher/dispatchEventFunction()
        at flash.events::EventDispatcher/dispatchEvent()
        at flash.net::URLLoader/onComplete()


Reply via email to