Still trying to find a resolution. =/

On Feb 16, 11:45 am, Revalis <[email protected]> wrote:
> I have an Augmented Reality project I am doing with Away3D.
> Unfortunately, it doesn't seem to want to hide the models if the
> marker is removed from the screen.
>
> I have these functions controlling the markers:
>
>                 override protected function onMarkerAdded (e:FLARMarkerEvent) 
> :void
> {
>                         _Player.ctrlPlay();
>                         activeMarker = e.marker;
>                         modelContainer.visible = true;
>                 }
>
>                 override protected function onMarkerRemoved
> (e:FLARMarkerEvent) :void {
>                         _Player.ctrlPause();
>                         activeMarker = null;
>                         modelContainer.visible = false;
>                 }
>
> But regardless, I always see the model on the screen. Obviously, it's
> frozen in the last place it saw the marker. If I trace
> modelContainer.visible, the result is false.  My loop is also running
> a .render() on the view ever frame, regardless of if there is a marker
> detected or not.
>
> Any ideas?

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