Still trying to find a resolution. =/
On Feb 16, 11:45 am, Revalis <[email protected]> wrote: > I have an Augmented Reality project I am doing with Away3D. > Unfortunately, it doesn't seem to want to hide the models if the > marker is removed from the screen. > > I have these functions controlling the markers: > > override protected function onMarkerAdded (e:FLARMarkerEvent) > :void > { > _Player.ctrlPlay(); > activeMarker = e.marker; > modelContainer.visible = true; > } > > override protected function onMarkerRemoved > (e:FLARMarkerEvent) :void { > _Player.ctrlPause(); > activeMarker = null; > modelContainer.visible = false; > } > > But regardless, I always see the model on the screen. Obviously, it's > frozen in the last place it saw the marker. If I trace > modelContainer.visible, the result is false. My loop is also running > a .render() on the view ever frame, regardless of if there is a marker > detected or not. > > Any ideas?
