view.forceUpdate is by default false.
set it to true if you need to update frequently.

Fabrice


On Apr 18, 2010, at 1:09 PM, Konstantinos Anatolitis wrote:

> I have a 3D application and I wanted to show / hide (visible: true /
> false) an objectContainer3D by clicking a checkBox.
> 
> What I did to make it work was the following 2 lines, which seem to
> work like an update of what you see:
> camera.zoom += 1;
> camera.zoom -= 1;
> 
> I hope it helps.
> 
> cheers
> 
> On Feb 19, 8:11 pm, Revalis <[email protected]> wrote:
>> Still trying to find a resolution. =/
>> 
>> On Feb 16, 11:45 am, Revalis <[email protected]> wrote:
>> 
>>> I have an Augmented Reality project I am doing with Away3D.
>>> Unfortunately, it doesn't seem to want to hide the models if the
>>> marker is removed from the screen.
>> 
>>> I have these functions controlling the markers:
>> 
>>>                 override protected function onMarkerAdded 
>>> (e:FLARMarkerEvent) :void
>>> {
>>>                         _Player.ctrlPlay();
>>>                         activeMarker = e.marker;
>>>                         modelContainer.visible= true;
>>>                 }
>> 
>>>                 override protected function onMarkerRemoved
>>> (e:FLARMarkerEvent) :void {
>>>                         _Player.ctrlPause();
>>>                         activeMarker = null;
>>>                         modelContainer.visible= false;
>>>                 }
>> 
>>> But regardless, I always see the model on the screen. Obviously, it's
>>> frozen in the last place it saw the marker. If I trace
>>> modelContainer.visible, the result is false.  My loop is also running
>>> a .render() on the view ever frame, regardless of if there is a marker
>>> detected or not.
>> 
>>> Any ideas?
> 
> 
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