I have a 3D application and I wanted to show / hide (visible: true /
false) an objectContainer3D by clicking a checkBox.

What I did to make it work was the following 2 lines, which seem to
work like an update of what you see:
camera.zoom += 1;
camera.zoom -= 1;

I hope it helps.

cheers

On Feb 19, 8:11 pm, Revalis <[email protected]> wrote:
> Still trying to find a resolution. =/
>
> On Feb 16, 11:45 am, Revalis <[email protected]> wrote:
>
> > I have an Augmented Reality project I am doing with Away3D.
> > Unfortunately, it doesn't seem to want to hide the models if the
> > marker is removed from the screen.
>
> > I have these functions controlling the markers:
>
> >                 override protected function onMarkerAdded 
> > (e:FLARMarkerEvent) :void
> > {
> >                         _Player.ctrlPlay();
> >                         activeMarker = e.marker;
> >                         modelContainer.visible= true;
> >                 }
>
> >                 override protected function onMarkerRemoved
> > (e:FLARMarkerEvent) :void {
> >                         _Player.ctrlPause();
> >                         activeMarker = null;
> >                         modelContainer.visible= false;
> >                 }
>
> > But regardless, I always see the model on the screen. Obviously, it's
> > frozen in the last place it saw the marker. If I trace
> > modelContainer.visible, the result is false.  My loop is also running
> > a .render() on the view ever frame, regardless of if there is a marker
> > detected or not.
>
> > Any ideas?


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