I have a 3D application and I wanted to show / hide (visible: true / false) an objectContainer3D by clicking a checkBox.
What I did to make it work was the following 2 lines, which seem to work like an update of what you see: camera.zoom += 1; camera.zoom -= 1; I hope it helps. cheers On Feb 19, 8:11 pm, Revalis <[email protected]> wrote: > Still trying to find a resolution. =/ > > On Feb 16, 11:45 am, Revalis <[email protected]> wrote: > > > I have an Augmented Reality project I am doing with Away3D. > > Unfortunately, it doesn't seem to want to hide the models if the > > marker is removed from the screen. > > > I have these functions controlling the markers: > > > override protected function onMarkerAdded > > (e:FLARMarkerEvent) :void > > { > > _Player.ctrlPlay(); > > activeMarker = e.marker; > > modelContainer.visible= true; > > } > > > override protected function onMarkerRemoved > > (e:FLARMarkerEvent) :void { > > _Player.ctrlPause(); > > activeMarker = null; > > modelContainer.visible= false; > > } > > > But regardless, I always see the model on the screen. Obviously, it's > > frozen in the last place it saw the marker. If I trace > > modelContainer.visible, the result is false. My loop is also running > > a .render() on the view ever frame, regardless of if there is a marker > > detected or not. > > > Any ideas? -- Subscription settings: http://groups.google.com/group/away3d-dev/subscribe?hl=en
