Hey Roman

it's totally bug sry ;) shoulde work by now, plz update

Cheers

On 20 February 2010 20:53, banal <[email protected]> wrote:

> Hello List
>
> I'm working on a Game, using Away3DLite and just updated to the latest
> SVN revision (2250). After that, the "visible" property of 3D Objects
> doesn't work as expected. Object faces begin to flicker, they don't
> fully disappear.
>
> After several tests, I figured out that it only occurs when objects
> share the same BitmapData for their material. I put together a test-
> case for you:
> http://pastie.org/834149
>
> The code simply generates 3 cubes (two cubes and a "floor") and then
> sets the visibility of one cube to false.
> The two cubes share the same material!
>
> Here's how it looks with the latest SVN revision (2250):
> http://bummzack.ch/misc/r2250/index.html
>
> Which is rather strange behavior.
>
> Here's how it looked with a previous revision (2239):
> http://bummzack.ch/misc/r2239/index.html
>
> Apart from the usual z-sorting issues, everything is fine there...
>
> Maybe it's not a bug, but a feature? I kinda liked the old behavior
> better though ;)
> Best - Roman
>
>


-- 
katopz
http://www.sleepydesign.com

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