Looks good. Thanks for the fast fix.
On Feb 20, 5:25 pm, katopz <[email protected]> wrote: > Hey Roman > > it's totally bug sry ;) shoulde work by now, plz update > > Cheers > > On 20 February 2010 20:53, banal <[email protected]> wrote: > > > > > Hello List > > > I'm working on a Game, using Away3DLite and just updated to the latest > > SVN revision (2250). After that, the "visible" property of 3D Objects > > doesn't work as expected. Object faces begin to flicker, they don't > > fully disappear. > > > After several tests, I figured out that it only occurs when objects > > share the same BitmapData for their material. I put together a test- > > case for you: > >http://pastie.org/834149 > > > The code simply generates 3 cubes (two cubes and a "floor") and then > > sets the visibility of one cube to false. > > The two cubes share the same material! > > > Here's how it looks with the latest SVN revision (2250): > >http://bummzack.ch/misc/r2250/index.html > > > Which is rather strange behavior. > > > Here's how it looked with a previous revision (2239): > >http://bummzack.ch/misc/r2239/index.html > > > Apart from the usual z-sorting issues, everything is fine there... > > > Maybe it's not a bug, but a feature? I kinda liked the old behavior > > better though ;) > > Best - Roman > > -- > katopzhttp://www.sleepydesign.com
