Looks good.
Thanks for the fast fix.

On Feb 20, 5:25 pm, katopz <[email protected]> wrote:
> Hey Roman
>
> it's totally bug sry ;) shoulde work by now, plz update
>
> Cheers
>
> On 20 February 2010 20:53, banal <[email protected]> wrote:
>
>
>
> > Hello List
>
> > I'm working on a Game, using Away3DLite and just updated to the latest
> > SVN revision (2250). After that, the "visible" property of 3D Objects
> > doesn't work as expected. Object faces begin to flicker, they don't
> > fully disappear.
>
> > After several tests, I figured out that it only occurs when objects
> > share the same BitmapData for their material. I put together a test-
> > case for you:
> >http://pastie.org/834149
>
> > The code simply generates 3 cubes (two cubes and a "floor") and then
> > sets the visibility of one cube to false.
> > The two cubes share the same material!
>
> > Here's how it looks with the latest SVN revision (2250):
> >http://bummzack.ch/misc/r2250/index.html
>
> > Which is rather strange behavior.
>
> > Here's how it looked with a previous revision (2239):
> >http://bummzack.ch/misc/r2239/index.html
>
> > Apart from the usual z-sorting issues, everything is fine there...
>
> > Maybe it's not a bug, but a feature? I kinda liked the old behavior
> > better though ;)
> > Best - Roman
>
> --
> katopzhttp://www.sleepydesign.com

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