Hi, I have made a little demo in which I have a PointLight3D and a DirectionalLight3D orbiting around a mesh whose material is DiffuseMultiPassMaterial.
I have noticed that the material does take into account the componenents of the DirectionalLight3D (i.e. ambient, diffuse, specular and brightness). No matter which values I put for these components I still get the same result. Am I right ? Did I miss something ? Cheers Sylvain
