Hi,

I have made a little demo in which I have a PointLight3D and a
DirectionalLight3D orbiting around a mesh whose material is
DiffuseMultiPassMaterial.

I have noticed that the material does take into account the
componenents of the DirectionalLight3D (i.e. ambient, diffuse,
specular and brightness). No matter which values I put for these
components I still get the same result. Am I right ? Did I miss
something ?

Cheers

Sylvain

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