Hi David, Tks for your help. I just logged the bug
Sylvain On 25 fév, 12:36, David Lenaerts <[email protected]> wrote: > Hey Sylvain, > > The ambient and specular are indeed not used at all by the material (as it > is a diffuse-only shader - if you want specular and diffuse you should use > the PhongMultiPassMaterial). However, the ambient property is ignored > because it has been replaced by AmbientLight3D . > It seems to be the case that the diffuse property for DirectionalLight3D is > ignored (which is a bug), however they should work for the PointLight3D. Can > you log an issue athttp://code.google.com/p/away3d/issues/list? I'll get > around to it asap. > > Cheers, > David > > On Sun, Feb 21, 2010 at 8:32 PM, Sylvain Godbert > <[email protected]>wrote: > > > > > Hi, > > > I have made a little demo in which I have a PointLight3D and a > > DirectionalLight3D orbiting around a mesh whose material is > > DiffuseMultiPassMaterial. > > > I have noticed that the material does take into account the > > componenents of the DirectionalLight3D (i.e. ambient, diffuse, > > specular and brightness). No matter which values I put for these > > components I still get the same result. Am I right ? Did I miss > > something ? > > > Cheers > > > Sylvain > > --http://www.derschmale.com
