Hi David,

Tks for your help.
I just logged the bug

Sylvain

On 25 fév, 12:36, David Lenaerts <[email protected]> wrote:
> Hey Sylvain,
>
> The ambient and specular are indeed not used at all by the material (as it
> is a diffuse-only shader - if you want specular and diffuse you should use
> the PhongMultiPassMaterial). However, the ambient property is ignored
> because it has been replaced by AmbientLight3D .
> It seems to be the case that the diffuse property for DirectionalLight3D is
> ignored (which is a bug), however they should work for the PointLight3D. Can
> you log an issue athttp://code.google.com/p/away3d/issues/list? I'll get
> around to it asap.
>
> Cheers,
> David
>
> On Sun, Feb 21, 2010 at 8:32 PM, Sylvain Godbert
> <[email protected]>wrote:
>
>
>
> > Hi,
>
> > I have made a little demo in which I have a PointLight3D and a
> > DirectionalLight3D orbiting around a mesh whose material is
> > DiffuseMultiPassMaterial.
>
> > I have noticed that the material does take into account the
> > componenents of the DirectionalLight3D (i.e. ambient, diffuse,
> > specular and brightness). No matter which values I put for these
> > components I still get the same result. Am I right ? Did I miss
> > something ?
>
> > Cheers
>
> > Sylvain
>
> --http://www.derschmale.com

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